I will let myself use up to 130kb of ram out of the 520kb of ram on the Pico 2W for my OS, for the first actual version, because of app running. Also, app running will most likely be done through a lightweight C interpreter known as PicoC.
See above for GUI mock-up designs for Astralixi OS.
Survey for Astralixi OS contributors is still open! (7 more days!)
As many of you know, Astralixi OS has already seen its Alpha and Beta releases â and now, Iâm looking to create a âteamâ! Iâm currently searching for around 3 contributors to join me in pushing Astralixi even further. Whether youâre into systems programming, UI/UX (future of Astralixi OS), or just passionate about OS development, this is a great chance to get involved. If youâre interested in contributing, please fill out the application form here: https://take.supersurvey.com/QB50PAFU4
Disclaimer: These contributors will be on a 6 month âcontractâ, they can get kicked at any time, for open sourcing code, not contributing, etc.
And why should we spend our time working on your project, from everything we have seen here? Youâre clearly well out of your depth, and appear to have delusions of grandeur, to say the very least.
Hey @Astrox Iâve been reading your posts and hereâs a quick reality check. Asking for help while refusing to publish your own code is garbage behavior. Youâre asking the community to invest time and expertise while refusing the transparency that makes collaboration possible. People here have already said they wonât spend effort on a non-FLOSS project and some have pulled offers, thatâs exactly what you should expect if you keep the code closed.
If you want help, either open the code, or at minimum provide a list of third-party code/licenses youâre using. Until then, donât be surprised if help dries up.
Donât expect help while you use others code but keep yours closed. Thatâs not how open-source communities work, itâs parasitic. Open your code or stop asking people to invest time on your behalf.
I released my game, Onoso Astrox, around the same time this OS was first being discussed a few months ago. At that point, I made it clear that the only way the game would ever be compatible with the OS is if it were open source. That request was denied, so I decided to keep the project as its own standalone series, separate from the OS. Fast forward to just a few days ago, and I received a message from Astrox claiming they had already rewritten my game in C for the OSâeven after I had publicly stated there would be no release for it on that platform.
In my opinion, this behavior is unacceptable. Iâve been an active and supportive member of this community, and what has frustrated me the most is the repeated requests for help from someone unwilling to share their own source code, while at the same time disregarding my clear stance on keeping my project separate. To take my work, rewrite it, and push it toward the OS without my approval shows a lack of respect. DO note that he did reach out to me and ask me permission but refused to provide me with a copy of the rewrite. I truly hope that whoever Astrox is, they take this as an opportunity to learn a valuable lesson about respecting boundaries and the collaborative spirit of this community.
Due to this behavior, Iâll be taking a leave from this subject. Hope he figures out how to debug & do things on his own.
I had to deal with a dev partner I tried working with in the 1980âs who was like this kid. Guy expected me to give him all my finished code, but never wanted to show me a single line of his. Was just a stupid, unworkable situation then, and itâs not any better an idea now.
One little gotcha â the text of the GPL is copyrighted by the FSF, unlike with, say, the copyright at the top of the MIT license, which would be your copyright. So you should restore the original unedited GPL3 text.
Edit: I should say thank you for opening your code, by the way.