# Clockwork Console concept (Clockbox)

**URL:** <https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751>\
**Category:** Uncategorized\
**Tags:** tinkering, hardware\
**Created:** [June 15, 2020, 2:36am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751 "2020-06-15T02:36:07Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 15, 2020, 2:36am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/1 "2020-06-15T02:36:07Z")

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I have an idea for a console based off of the CPI board, that can connect with your GameShell for VMU/controller functions.

 ![image](https://canada1.discourse-cdn.com/flex029/uploads/clockworkpi/original/2X/7/76b4edbd70299e89a6a83ac7782f8fb36e454f64.png) ![image](https://canada1.discourse-cdn.com/flex029/uploads/clockworkpi/original/2X/5/526960b60b70552641a808003e3d3e4ae3b06c78.png) ![image](https://canada1.discourse-cdn.com/flex029/uploads/clockworkpi/original/2X/a/ae71190fa1cc81ba3b1946e1471c7ebe48d0fa55.png) ![image](https://canada1.discourse-cdn.com/flex029/uploads/clockworkpi/original/2X/0/0a2db31b309bb82d8d68e58118204c0ec78dc202.png)  
STL files are here: [https://www.thingiverse.com/thing:4461321](https://www.thingiverse.com/thing:4461321)  
Also added controllers to the Thingiverse page

Edit: now that the DevTerm has been announced, i am going to restart this project to be based off of it.

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**Author:** ![guu](https://avatars.discourse-cdn.com/v4/letter/g/7ab992/32.png) [@guu](https://forum.clockworkpi.com/u/guu)\
**Post date:** [June 15, 2020, 3:03am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/2 "2020-06-15T03:03:01Z")

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like a old tv

what is the size of this console?

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 15, 2020, 3:18am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/3 "2020-06-15T03:18:08Z")

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I’m not exactly sure, but about the size of a small CRT TV

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**Author:** ![2000brix](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/2000brix/32/4051_2.png) [@2000brix](https://forum.clockworkpi.com/u/2000brix)\
**Post date:** [June 15, 2020, 11:27pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/4 "2020-06-15T23:27:01Z")

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This needs to exist.

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**Author:** ![2000brix](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/2000brix/32/4051_2.png) [@2000brix](https://forum.clockworkpi.com/u/2000brix)\
**Post date:** [June 15, 2020, 11:28pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/5 "2020-06-15T23:28:04Z")

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Like, what if you just slid you GameShell into the console like a cartridge and then play games?

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**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [June 16, 2020, 10:21am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/6 "2020-06-16T10:21:54Z")

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I’m probably out of date there, but what is the “cpi concept v4”??

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**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [June 16, 2020, 10:22am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/7 "2020-06-16T10:22:37Z")

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With an actual CRT: instabuy! 😃

By the way, would you mind to add/link it with the Gameshell group In thingiverse:

> **[ClockworkPi GameShell user thing Group's Forums](https://www.thingiverse.com/groups/clockworkpi)**
>
> This group is to regroup all things made by user for the ClockworkPi GameShell ( c.f. https://www.clockworkpi.com/ )
> 
> This group is not affiliated with ClockworkPi

(All GS/CPI related projects/design are welcome in this group!)

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**Author:** ![WangTingZheng](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/wangtingzheng/32/3546_2.png) [@WangTingZheng](https://forum.clockworkpi.com/u/WangTingZheng)\
**Post date:** [June 16, 2020, 3:09pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/8 "2020-06-16T15:09:24Z")

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It so cool! Is the size of the screen matchs GameShell screen? or we need other screen? I am dreaming about creating a blader runner-like GameShell TV 🙂 But It too hard for me.😭

 ![_4G`MP3W}6GYZ(@VPZLWDA](https://canada1.discourse-cdn.com/flex029/uploads/clockworkpi/original/2X/c/cbccffe1cef6354b13fc08e21351f9ad21dd7870.jpeg)

[blader runner 2049 FUI](http://territorystudio.com/project/blade-runner-2049/)

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 16, 2020, 6:45pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/9 "2020-06-16T18:45:41Z")

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i thought of that! it’s a good idea, but I like the idea of being able to use the gameshell as a controller like the dreamcast controller with VMUs

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 16, 2020, 6:49pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/10 "2020-06-16T18:49:01Z")

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the regular CPI 3.1 board wouldn’t be powerful enough for the bigger screen, and i want it to be powerful enough to play PS2 / N64 games decently, and it’s something some people mentioned wanting

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 16, 2020, 6:55pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/11 "2020-06-16T18:55:56Z")

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i wish it had a real CRT, but an LCD with a front lens to give the appearance of the curved tube or just a plain LCD is fine, and i posted on the thingiverse group

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**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 16, 2020, 9:41pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/12 "2020-06-16T21:41:44Z")

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yeah, i’m thinking of something like that, and i’m putting most of the details on the GameShell discord

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**Author:** ![WangTingZheng](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/wangtingzheng/32/3546_2.png) [@WangTingZheng](https://forum.clockworkpi.com/u/WangTingZheng)\
**Post date:** [June 17, 2020, 10:28am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/13 "2020-06-17T10:28:21Z")

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I saw you in GameShell discord! Do you have a plan to create a GameShell TV which has blader-runner-2049-like UI ? I love it very much! Please tell me something if you have any progress!

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<div class="post-metadata">

**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [June 17, 2020, 9:16pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/14 "2020-06-17T21:16:01Z")

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Hi! i’m currently working on a functional case for one of the modular controllers. Feel free to talk to me at any time if you have an idea. Also, i haven’t _seen_ blade runner, i’m sort of going off of what i want in a console, which seems to be similar, except that theme is sort of the **D.E.O.T.** version of what i’m going for, with all of the wire-frame, vector details and the sort of astro-theme

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**Author:** ![omission229](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/omission229/32/4465_2.png) [@omission229](https://forum.clockworkpi.com/u/omission229)\
**Post date:** [November 23, 2020, 2:40am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/15 "2020-11-23T02:40:29Z")

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> [@Metonym](#):
>
> the regular CPI 3.1 board wouldn’t be powerful enough for the bigger screen, and i want it to be powerful enough to play PS2 / N64 games decently, and it’s something some people mentioned wanting

Did I just hear PS2! That’s so cool! Finally, something that can emulate PS2, i’m so excited!

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<div class="post-metadata">

**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [November 23, 2020, 3:11am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/16 "2020-11-23T03:11:10Z")

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hopefully the 3.14 or whatever new updated model they release in april will be up to par, i assume it will be so as it can have up to x4 the RAM, a more powerful CPU, and better GPU

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**Author:** ![javelinface](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/javelinface/32/3079_2.png) [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Post date:** [November 23, 2020, 3:48am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/17 "2020-11-23T03:48:13Z")

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Not for ps2, unless they manage to make an x86 architecture compute module. Arm just won’t cut it.  
I wouldn’t get your hopes up re: PS2. I can’t even emulate it well on my computer. I won’t say more, since it’s a bit off topic, but just search up ps2 and rpi4 to get a general idea.  
A lot of PS2 games were on GameCube/Dreamcast too, so that can be a stop fix at least.

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<div class="post-metadata">

**Author:** ![Metonym](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/metonym/32/4898_2.png) [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Post date:** [November 25, 2020, 7:08pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/18 "2020-11-25T19:08:55Z")

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well, we just noticed that they were experimenting with x86, so it could be possible

~~also, i found out the displays i was planning to use are the price of Trinitrons around the same size, so it’s possible we could make one with a real CRT~~

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**Author:** ![omission229](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/omission229/32/4465_2.png) [@omission229](https://forum.clockworkpi.com/u/omission229)\
**Post date:** [November 25, 2020, 8:31pm UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/19 "2020-11-25T20:31:30Z")

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Yay! The Retroarch core just crashes so no other way to play PS2, But this! 😀. Keep up the excellent work @Metonym 👍

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**Author:** ![weera](https://avatars.discourse-cdn.com/v4/letter/w/a9a28c/32.png) [@weera](https://forum.clockworkpi.com/u/weera)\
**Post date:** [September 4, 2021, 6:22am UTC](https://forum.clockworkpi.com/t/clockwork-console-concept-clockbox/5751/20 "2021-09-04T06:22:46Z")

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Quite a coincidence. There’s stereo dock for Playdate console that looks very similar to this.

> **[Playdate Stereo Dock](https://playdate.wiki/accessories/playdate-stereo-dock)**
>
> A magnetic charging dock for the Playdate that functions as a bluetooth speaker and pen holder
