# Educational terms

**URL:** <https://forum.clockworkpi.com/t/educational-terms/1645>\
**Category:** STEM Education\
**Created:** [September 12, 2018, 4:22am UTC](https://forum.clockworkpi.com/t/educational-terms/1645 "2018-09-12T04:22:44Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Estepunk](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/estepunk/32/179_2.png) [@Estepunk](https://forum.clockworkpi.com/u/Estepunk)\
**Post date:** [September 12, 2018, 4:22am UTC](https://forum.clockworkpi.com/t/educational-terms/1645/1 "2018-09-12T04:22:44Z")

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So I am starting my Video Games and Culture class this week and would like to get some imput from people who know more than me.

**What are important technical terms that every student should know and how do you define it in a way that is easy(1-2 sentences) to understand?**

for example terms like Architecture, CPU, GPU, RAM, FPS, native application, RGB, etc.  
they can be terms that are specific to the gameshell but I would also like for them to understand overall concepts that they will have to be able to decipher.

These are teens, but remember that their knowledge is sometimes limited when it comes to computing.

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**Author:** ![Petrakis](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/petrakis/32/256_2.png) [@Petrakis](https://forum.clockworkpi.com/u/Petrakis)\
**Post date:** [September 12, 2018, 7:42am UTC](https://forum.clockworkpi.com/t/educational-terms/1645/2 "2018-09-12T07:42:54Z")

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Maybe compiler and interpreter.

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**Author:** ![YoshiK1](https://avatars.discourse-cdn.com/v4/letter/y/919ad9/32.png) [@YoshiK1](https://forum.clockworkpi.com/u/YoshiK1)\
**Post date:** [September 12, 2018, 8:05am UTC](https://forum.clockworkpi.com/t/educational-terms/1645/3 "2018-09-12T08:05:31Z")

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What’s involved in such a class? Will you be learning coding or is this just an overview type thing?

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**Author:** ![Estepunk](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/estepunk/32/179_2.png) [@Estepunk](https://forum.clockworkpi.com/u/Estepunk)\
**Post date:** [September 12, 2018, 2:16pm UTC](https://forum.clockworkpi.com/t/educational-terms/1645/4 "2018-09-12T14:16:37Z")

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Yes there will be coding involved. The class is an advanced class mostly for students that already know the basics of programing but we will be more focused on game development and social consciousness. Kids will be scripting in a variety of programs and languages mostly just Python and Lua and using things like Love2d, Godot, Pyxel, Pico-8/TIC-80, Scratch, and Unity.

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**Author:** ![Micro007](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/micro007/32/745_2.png) [@Micro007](https://forum.clockworkpi.com/u/Micro007)\
**Post date:** [September 12, 2018, 4:45pm UTC](https://forum.clockworkpi.com/t/educational-terms/1645/5 "2018-09-12T16:45:10Z")

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array

That’s a good one to know too

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**Author:** ![yong](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/yong/32/73_2.png) [@yong](https://forum.clockworkpi.com/u/yong)\
**Post date:** [September 12, 2018, 10:47pm UTC](https://forum.clockworkpi.com/t/educational-terms/1645/6 "2018-09-12T22:47:45Z")

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Native vs. emulation, persistent vs. ephemeral memory storage, different types of languages and operating system, etc. are some good concepts to know.

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**Author:** ![Petrakis](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/petrakis/32/256_2.png) [@Petrakis](https://forum.clockworkpi.com/u/Petrakis)\
**Post date:** [September 12, 2018, 11:07pm UTC](https://forum.clockworkpi.com/t/educational-terms/1645/7 "2018-09-12T23:07:38Z")

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Also bases, [https://en.wikipedia.org/wiki/Radix](https://en.wikipedia.org/wiki/Radix)

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**Author:** ![CarlosMari](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/carlosmari/32/1459_2.png) [@CarlosMari](https://forum.clockworkpi.com/u/CarlosMari)\
**Post date:** [September 13, 2018, 9:17am UTC](https://forum.clockworkpi.com/t/educational-terms/1645/8 "2018-09-13T09:17:22Z")

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that’s tough - but GIGO would be high on my list for new students in tech

> **[Garbage in, garbage out](https://en.m.wikipedia.org/wiki/Garbage_in,_garbage_out)**
>
> In computer science, garbage in, garbage out (GIGO) is where flawed, or nonsense input data produces nonsense output or "garbage". 
> The principle also applies more generally to all analysis and logic, in that arguments are unsound if their premises are flawed.
> It was popular in the early days of computing, but applies even more today, when powerful computers can produce large amounts of erroneous data or information in a short time. The first use of the phrase has been dated to a November 10, 1...
