# \[frontend\] Ludo is a minimalist frontend for emulators

**URL:** <https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419>\
**Category:** Developers\
**Created:** [August 27, 2019, 4:18pm UTC](https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419 "2019-08-27T16:18:13Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![arthur](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/arthur/32/2877_2.png) [@arthur](https://forum.clockworkpi.com/u/arthur)\
**Post date:** [August 27, 2019, 4:18pm UTC](https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419/1 "2019-08-27T16:18:14Z")

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While watching the news for the lakka project [https://www.lakka.tv/](https://www.lakka.tv/) (frontend distro based on libretro) the article [https://www.lakka.tv/articles/2019/08/22/team-update/](https://www.lakka.tv/articles/2019/08/22/team-update/) mentions the Ludo project which aims to provide a lightweight go-based launcher for libretro.

[https://ludo.libretro.com/](https://ludo.libretro.com/)

As you can see in the URL the project is part of the libretro family, and since libretro is quite heavily used in gameshell (yeah 🎉) this might be of interest as a frontend or alternative launcher for the gameshell.

 ![](https://ludo.libretro.com/tabnes.png)

The minialist approach might fit the resolution requirements of the gameshell out of the box !?

For those following there is already some go developement going on in gameshell with [https://github.com/clockworkpi/launchergo](https://github.com/clockworkpi/launchergo) as an alternative to the python based launcher (current default)

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**Author:** ![guu](https://avatars.discourse-cdn.com/v4/letter/g/7ab992/32.png) [@guu](https://forum.clockworkpi.com/u/guu)\
**Post date:** [August 27, 2019, 11:15pm UTC](https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419/2 "2019-08-27T23:15:56Z")

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golang rocks!

but the ludo uses opengl , which is quiet heavy for a launcher in gameshell

I don’t understand why use opengl instead of SDL

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**Author:** ![arthur](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/arthur/32/2877_2.png) [@arthur](https://forum.clockworkpi.com/u/arthur)\
**Post date:** [November 30, 2020, 8:46pm UTC](https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419/3 "2020-11-30T20:46:26Z")

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Ludo is still actively maintained, v0.12.0 has been released in septembre [https://github.com/libretro/ludo/releases](https://github.com/libretro/ludo/releases)

I was hoping to try to compile in on my gameshell, but being on stretch (even with `golang` from `stretch-backports` I can’t compile it).

I’ll have to try out the debian buster image [[OS] RetroArch - Debian OS image based on the minimal Debian (u-boot, kernel, and Debian from scratch) [v0.3]](https://forum.clockworkpi.com/t/os-retroarch-debian-os-image-based-on-the-minimal-debian-u-boot-kernel-and-debian-from-scratch-v0-3/5707/1) created by @Joao_Manoel

@r043v if you have opengl working on your arch version, could go give it a try and tell us if it runs on the gameshell ?

@omgmog I see that you have a working setup with debian buster, could you give it a try ?

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**Author:** ![r043v](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/r043v/32/672_2.png) [@r043v](https://forum.clockworkpi.com/u/r043v)\
**Post date:** [November 30, 2020, 8:59pm UTC](https://forum.clockworkpi.com/t/frontend-ludo-is-a-minimalist-frontend-for-emulators/4419/4 "2020-11-30T20:59:09Z")

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cannot test it right now latest version, but i already give it a try in the past  
it worked fine but the font size was not configurable and with gs screen size it was just unreadable
