# GameShell shuts off

**URL:** <https://forum.clockworkpi.com/t/gameshell-shuts-off/2202>\
**Category:** Customer Services\
**Created:** [January 5, 2019, 4:50pm UTC](https://forum.clockworkpi.com/t/gameshell-shuts-off/2202 "2019-01-05T16:50:21Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![javelinface](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/javelinface/32/3079_2.png) [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Post date:** [January 10, 2020, 11:36pm UTC](https://forum.clockworkpi.com/t/gameshell-shuts-off/2202/32 "2020-01-10T23:36:52Z")

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Sorry for the post to an old thread.  
Re: the notify, and shut down at 3% (which is a great idea to avoid SD card corruption, like on my GoPro), can a suspend state be invoked instead? Just so you have the option of plugging in power.

Just we’re not cross posting too much, I also posted a similar suggestion here, but thought it would be more pertainent as a safeguard feature.

> [@How do I come to suspend?](https://forum.clockworkpi.com/t/how-do-i-come-to-suspend/1474/6):
>
> Necrothread resurrection! Since we’re now playing with a newer kernel, 5.3.6 officially, with 5.4.6 in the works, with newer hardware device drivers, do we now have the required open source coprocessor driver with ACPI support? No rush, I won’t lose … sleep over it. wink shot Edit: just bumping this, and reiterating the point made by the OP, re the sleep function being used in a similar way the Vita would enter an automatically induced sleep state when low on power. We have a notification…

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