# Gmenu2x build success!

**URL:** <https://forum.clockworkpi.com/t/gmenu2x-build-success/3905>\
**Category:** Developers\
**Tags:** software\
**Created:** [June 27, 2019, 5:36am UTC](https://forum.clockworkpi.com/t/gmenu2x-build-success/3905 "2019-06-27T05:36:41Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Rebusmind](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/rebusmind/32/2713_2.png) [@Rebusmind](https://forum.clockworkpi.com/u/Rebusmind)\
**Post date:** [July 18, 2019, 3:31pm UTC](https://forum.clockworkpi.com/t/gmenu2x-build-success/3905/18 "2019-07-18T15:31:03Z")

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It’s here (I use Google to search for stuff on this forum, the search here is kinda bad):

> [@What are the Keyboard mappings for the Gameshell?](https://forum.clockworkpi.com/t/what-are-the-keyboard-mappings-for-the-gameshell/1111):
>
> I’m trying to write a script that will run a terminal application and want to use some customization for input options. Currently the program requires the user to press buttons like: “1” or “q” and I would like to remap those to the QWERTY equivalent of “up/down arrow” and the other buttons. I assume that the game shell is making QWERTY calls with the inputs but I guess I’m not sure. . . .any insight would be most helpful! Thanks!! If someone knows a good way to debug this, I’d be willing to gi…

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