# Godot Engine GameDev: GameShell Edition \[Tutorial\]

**URL:** <https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290>\
**Category:** Tutorials\
**Tags:** development, gameshell, godot, godot-engine, gamedev\
**Created:** [February 20, 2021, 5:19pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290 "2021-02-20T17:19:11Z")\
**Posts on this page:** 6\
**Page:** 2

<div class="post-metadata">

**Author:** ![PaerGaben](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/paergaben/32/6897_2.png) [@PaerGaben](https://forum.clockworkpi.com/u/PaerGaben)\
**Post date:** [January 24, 2023, 5:58am UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/21 "2023-01-24T05:58:40Z")

</div>

Oh man i can’t wait to try exporting some projects with that maybe a rudimentary 3D project too if possible just to stress the hardware a bit? Has anyone tried 3D yet?

---

<div class="post-metadata">

**Author:** ![Samdze](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/samdze/32/6900_2.png) [@Samdze](https://forum.clockworkpi.com/u/Samdze)\
**Post date:** [January 24, 2023, 1:09pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/22 "2023-01-24T13:09:26Z")

</div>

3D is disabled, I found it not functional at all on the device.  
So, no luck in this department, but basically every 2D feature should be available!

---

<div class="post-metadata">

**Author:** ![michaeltintiuc](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/michaeltintiuc/32/1380_2.png) [@michaeltintiuc](https://forum.clockworkpi.com/u/michaeltintiuc)\
**Post date:** [January 12, 2024, 5:56pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/23 "2024-01-12T17:56:47Z")

</div>

Thanks @Samdze for the documentation and the export templates. I was able to get a 2d project running on a 512mb RAM model with Lima drivers which runs at about 500 fps when unlocked. However I’d like to know why is that 3d is not working as mentioned in your last post. I’d assume GLES2 is supported by the hardware, 3d included. I’m going to try compiling the latest Godot 3.5.3 version on the GS without the disable3d flag

---

<div class="post-metadata">

**Author:** ![Samdze](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/samdze/32/6900_2.png) [@Samdze](https://forum.clockworkpi.com/u/Samdze)\
**Post date:** [January 12, 2024, 10:21pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/24 "2024-01-12T22:21:16Z")

</div>

Go ahead! Things may have changed and 3D could be available in some form

---

<div class="post-metadata">

**Author:** ![michaeltintiuc](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/michaeltintiuc/32/1380_2.png) [@michaeltintiuc](https://forum.clockworkpi.com/u/michaeltintiuc)\
**Post date:** [January 12, 2024, 11:26pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/25 "2024-01-12T23:26:59Z")

</div>

I was wondering if there were any specific errors that may have made it blatantly clear that it’s a fool’s errand

---

<div class="post-metadata">

**Author:** ![michaeltintiuc](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/michaeltintiuc/32/1380_2.png) [@michaeltintiuc](https://forum.clockworkpi.com/u/michaeltintiuc)\
**Post date:** [January 19, 2024, 5:54pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/26 "2024-01-19T17:54:40Z")

</div>

Just in case anyone else is going to be researching this, see my post here:

> [@Godot 3 (any Godot developers here?)](https://forum.clockworkpi.com/t/godot-3-any-godot-developers-here/2017/48):
>
> So as for my tests, I come bearing great news. I was able to successfully run a 3d demo project at acceptable FPS rates. In summary I’d say that you could easily make a PS1 style game for GameShell, you’d just have to be really careful with your resources, you can see from the video that you can even get some basic physics working fine, but it drops the FPS significantly meaning that the bottleneck is the CPU, as for the GPU I was pleasantly surprised, the video below uses unoptimized textures (…

[Previous page](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290.md?page=1)
