# Godot Engine GameDev: GameShell Edition \[Tutorial\]

**URL:** <https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290>\
**Category:** Tutorials\
**Tags:** development, gameshell, godot, godot-engine, gamedev\
**Created:** [February 20, 2021, 5:19pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290 "2021-02-20T17:19:11Z")\
**Posts on this page:** 1\
**Showing post:** 26

<div class="post-metadata">

**Author:** ![michaeltintiuc](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/michaeltintiuc/32/1380_2.png) [@michaeltintiuc](https://forum.clockworkpi.com/u/michaeltintiuc)\
**Post date:** [January 19, 2024, 5:54pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290/26 "2024-01-19T17:54:40Z")

</div>

Just in case anyone else is going to be researching this, see my post here:

> [@Godot 3 (any Godot developers here?)](https://forum.clockworkpi.com/t/godot-3-any-godot-developers-here/2017/48):
>
> So as for my tests, I come bearing great news. I was able to successfully run a 3d demo project at acceptable FPS rates. In summary I’d say that you could easily make a PS1 style game for GameShell, you’d just have to be really careful with your resources, you can see from the video that you can even get some basic physics working fine, but it drops the FPS significantly meaning that the bottleneck is the CPU, as for the GPU I was pleasantly surprised, the video below uses unoptimized textures (…

---

_[View the full topic](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290)._
