# How to use RetroArch in Gameshell?

**URL:** <https://forum.clockworkpi.com/t/how-to-use-retroarch-in-gameshell/479>\
**Category:** Emulators\
**Created:** [July 9, 2018, 1:50pm UTC](https://forum.clockworkpi.com/t/how-to-use-retroarch-in-gameshell/479 "2018-07-09T13:50:59Z")\
**Posts on this page:** 1\
**Showing post:** 51

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**Author:** ![javelinface](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/javelinface/32/3079_2.png) [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Post date:** [July 20, 2019, 3:08am UTC](https://forum.clockworkpi.com/t/how-to-use-retroarch-in-gameshell/479/51 "2019-07-20T03:08:37Z")

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Hey, I wrote a reply in another thread. Hopefully this solves your problem.

> [@Retroarch cant bind inputs](https://forum.clockworkpi.com/t/retroarch-cant-bind-inputs/2921/7):
>
> If you’re talking about binding keys by selecting them, and trying to push the appropriate key, I think this is something to do with the arduino keyboard not technically being a HID device, but literally a keyboard. What’s strange is that in the menu, it still is referred to as a Retropad. One “workaround” that I’ve been using is using the quick menu in RetroArch. Assuming you’ve got a workable setup, and just want to remap keys; Load up a ROM that uses RetroArch, ie not a standalone emulato…

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