# Is Clockwork Pi Dead?

**URL:** <https://forum.clockworkpi.com/t/is-clockwork-pi-dead/5990>\
**Category:** GameShell\
**Created:** [November 8, 2020, 8:55pm UTC](https://forum.clockworkpi.com/t/is-clockwork-pi-dead/5990 "2020-11-08T20:55:51Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![javelinface](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/javelinface/32/3079_2.png) [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Post date:** [June 26, 2021, 2:52am UTC](https://forum.clockworkpi.com/t/is-clockwork-pi-dead/5990/29 "2021-06-26T02:52:58Z")

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There’s been a lot of development early this year, like the 0.5 release. I thought there was a lot of activity, at least earlier in the year.  
I personally stopped adding anything more to my custom image (which I liased a lot with the devs to cross implement features) around March/April because it basically got to the point where it didn’t need anything more, but needed more testing.  
Essentially, the gameshell became more of a community collaboration hack device. It’s still being developed by community members now!

Probably the most interesting recent developments is the Godot launcher.

> [@\[Launcher\] New enhanced GameShell (and DevTerm?) launcher in Development - Devlog & Feedbacks](https://forum.clockworkpi.com/t/launcher-new-enhanced-gameshell-and-devterm-launcher-in-development-devlog-feedbacks/6514):
>
> HI again! Hope you guys are excited, we’ll get our hands on the DevTerm in a few months! Nonetheless, I decided to give the GameShell a little more love! In my spare time I began working on a new launcher based on what I’d like to have on a device like the GameShell, adding several features missing from the stock launcher and aiming to get as much customizability and extendibility as possible to encourage community work. The main goals are: Better control of running apps: always possible t…

One of my favourite advances is the minimal launcher here, built from the ground up.

> [@\[OS\] RetroArch - Debian OS image based on the minimal Debian (u-boot, kernel, and Debian from scratch) \[v0.3\]](https://forum.clockworkpi.com/t/os-retroarch-debian-os-image-based-on-the-minimal-debian-u-boot-kernel-and-debian-from-scratch-v0-3/5707):
>
> I created a clean Debian, and u-boot from scratch to be used in our device. The menu is Retroarch. It boots directly to it in KMS mode (without X11). Functionalities Based on Debian Bullseye for the latest MESA driver with full lima support. Clean OS with only Debian packages (except RetroArch binary) and small tweaks for hardware compatibility with gameshell. No strange symbolic links nor duplicate files. Max CPU frequency of 1.4GHz. The default governor is ondemand. Standby mode (freeze) by…

One that I think deserves a lot more love and attention is the Arch Linux OS release. It’s super feature packed and quick; again built from the ground up.

> [@\[OS\] Arch Linux](https://forum.clockworkpi.com/t/os-arch-linux/5009/2):
>
> Wow wow wow great job Arch is fast I want some screenshots ,lol

And of course, I gotta plug my own custom OS, hoping to be the most up to date complete “vanilla” experience of the dev’s official release, including a lot of hand picked community enhancements pre installed. It also has all of the dev’a official updates applied, but is by no means a lightweight image. Basically an out of box zero setup experience. (Besides the flicker hot fix that you know about)

> [@Custom D.E.O.T. V2.0+/Clockwork OS v0.5 image - With customised DEOT interface, Kernel 5.7, Optional 1400MHz OC, Debian 10 Buster, Retroarch 1.9.0, Mupen64+ plus more! (Current build: 200903)](https://forum.clockworkpi.com/t/custom-d-e-o-t-v2-0-clockwork-os-v0-5-image-with-customised-deot-interface-kernel-5-7-optional-1400mhz-oc-debian-10-buster-retroarch-1-9-0-mupen64-plus-more-current-build-200903/5088):
>
> Similar to my [previous DEOT custom build based on 0.4](https://forum.clockworkpi.com/t/custom-d-e-o-t-v1-0-clockwork-os-v0-4-image-with-updated-kernel-5-3-6-latest-lima-drivers-ra1-8-1-mupen64-and-much-more-current-version-191122/4742), I have put together a new image, based on the ClockWork OS 0.5. This is the same as the official 0.5 image, just with a lot of updates, and quality of experience optimisations. You don’t need the DEOT edition Gameshell to use this. The official DEOT image is much older, and behind the official 0.5 image. This custom image is the bridge to get the best of both worlds. [b7d679edaee7a55ad42147c9085b5e919824296a\_2\_462x500] Here is a google dr…

It’s very much alive. Just I think people are all waiting for the dev term, and any future hardware development of the gameshell mainboard. I guess you could almost say, the cpi3.1 board has reached maturity enough to be considered completely supported by its operating system.

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