# Let's play x86 games!

**URL:** <https://forum.clockworkpi.com/t/lets-play-x86-games/4848>\
**Category:** Games\
**Created:** [November 18, 2019, 6:44pm UTC](https://forum.clockworkpi.com/t/lets-play-x86-games/4848 "2019-11-18T18:44:54Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![r043v](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/r043v/32/672_2.png) [@r043v](https://forum.clockworkpi.com/u/r043v)\
**Post date:** [January 12, 2020, 1:37am UTC](https://forum.clockworkpi.com/t/lets-play-x86-games/4848/37 "2020-01-12T01:37:09Z")

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wow you done an awesome titan work to test all of this !

> I submitted a pull request that was accepted so the GAMESHELL flag now uses these options too.

just see it, my compile was from yesterday 🙂  
(rpi2 build also adding _set(CMAKE\_ASM\_FLAGS “-marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard”)_ don’t know if it’s change anything or not

> Looks like installing also puts a config file somewhere

it must be that file who was made my systemd complain

> I’d love to see your updated kernel available and rolled into a future OS release for Gameshell.

it’s already available as an update into my [arch linux port](https://forum.clockworkpi.com/t/os-arch-linux/5009), like box86 that i also packaged yesterday,  
it must work on clockwork os too, but it need a manual intervention as it’s an arch package and as it directly use zImage, not uImage, can be found [here](http://gs.dread.fr/arch/armv7h/)

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