Love2d on gameshell

Yeah. My method is probably best for browsing downloaded love games. Not for automated testing. Though I’ve never used any of the build or run functions of Sublime Text. Always tested as .love files. Selected the project files, send to zip, change the file extension, and hit enter thrice to run on my main machine with JoyToKey mapped to mimic whatever device I plan on putting it on. Or using the method above just drag it into the LOVE folder and use the action.config to select and run it.

Update: Tried it with creating creating the .sh file on the launcher that runs the project folder and it is much faster. Can edit and save from Sublime straight onto the device and test it with one button press. Yeah, it is better for construction. Now I just need a new game idea.