Mupen64 - N64 Emulator running

#27

That sources folder should be inside the mupen folder created by the installer shell script shared by Hawanna. If you put my script inside that folder you should be able to make your own deb files from the core and other plugins.

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#28

@Hawanna It’s been a while since the last time you posted.

Any news on this? Could you please use my script and share with us your wonderful builds? Or do you want to keep them just for you? It’s just 5 minutes for you and it would mean the world for the rest of us.

#29

Hey there,

you can bet I will. I am very sorry for the delay but there are some heavy things going on here on my side right now. I try to peek into that tonight but can’t promise anything.

I’ll definitely need your help to get this z-buffer working. No need to worry about keeping my secrets. :wink:

+1 for gif

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#30

he aint running a emulator(at least not on his switch ) hes streaming his pc to his switch by abusing the browserhack all of this is played on pc and just streamed to the browser

#31

Hey. What the heck are you talking about? This is not a Nintendo Switch forum nor we are talking about emulating Nintendo 64 on Nintendo Switch.

#32

Come on dude, get the hell out… :unamused:

@doodom I think he claims that @Hawanna’s video is a fake, that he is actually streaming the game from his PC on his … “switch” (??! Gameshell actually). He signed up to the forum just to say that : this guy is retarded…

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#33

@Dowdheur I already understood what he wrote and I noticed he just registered for this.

What I don’t get is why he thinks this is a Nintendo Switch forum or how can it be that he actually saw the videos posted by @Hawanna and thought that gaming device in the video was a Nintendo Switch. You have to be really high to see any physical similarities between a GameShell and a Nintendo Switch.

What I’m trying to say in a nutshell is that some people on the Internet should doble check the doble W (what and where) before posting anything stupid.:man_facepalming:

PS: I accidentally discovered that the :man_facepalming: emoji in Discourse is actually a woman and not a man. Is this the real life? Is this just fantasy?

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#34

Caught in a landslide
No escape from reality

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#35

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#36

Hello my fellow GameShellers,

its been a while and I am very sorry for the delay and all the wait.
I packed the result of your script within a bundle behind this Nextcloud link.

Take your time and have a look at it. :slight_smile:

Will be more active now.

– Felix

Edit:

I got rid of the alpha and depth problems. See video in the folder shared above (Footage). Sorry for the weird orientation^^. Config file also included (Banjo.cfg).
This just works with Banjo & Kazooie - not with Super Mario 64.

The config file also includes control settings. LightKeys required for trigger and shoulder buttons.

#37

if your deb file is ready for a release i could host him on gameshell alternative repo :sunflower:

i also writed a tiny guide about packaging

#38

That video is awesome, the game is running almost perfectly.

I can’t wait to play StarFox 64 on my GameShell <3

#39

I have some trouble finding the correct values for the Lightkeys to assign C-Left and C-Right.
KeyValues for Lightkey 1 and 5 work perfectly fine. I can’t access the others though.

Any advice?

#40

How would I need to adapt this to play Super Mario 64?

#41

You should try some different settings in the mupen config file to determine the settings to run the rom flawless. :slight_smile:

Edit: Btw welcome!

#42

Thank you, I’ll start messing with it now!

#43

can you please share me the compilation parameters of the *.so ?
thanks~

#44

All steps done / executed scripts are written down in this thread already. :slight_smile:

#45

I got it,thanks~
I don’t know why your *.so work perfectly, and my complied *.so very laggy.

#46

You can have a look at these .deb files I created from my installation: