# ScummVM for RetroArch (Help!)

**URL:** <https://forum.clockworkpi.com/t/scummvm-for-retroarch-help/3347>\
**Category:** Q&A\
**Tags:** help, retroarch\
**Created:** [April 3, 2019, 8:08pm UTC](https://forum.clockworkpi.com/t/scummvm-for-retroarch-help/3347 "2019-04-03T20:08:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lasvegas](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/lasvegas/32/769_2.png) [@lasvegas](https://forum.clockworkpi.com/u/lasvegas)\
**Post date:** [April 3, 2019, 10:52pm UTC](https://forum.clockworkpi.com/t/scummvm-for-retroarch-help/3347/2 "2019-04-03T22:52:27Z")

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> [@Running ScummVM games on RetroArch](https://forum.clockworkpi.com/t/running-scummvm-games-on-retroarch/1776):
>
> I have successfully managed to add a valid ScummVM core to RetroArch on the GameShell, seeing that just dowloading it from the RetroArch Cores menu didn’t work. Inspired by [sbielmann](https://forum.clockworkpi.com/u/sbielmann)’s advice of trying to compile the 4do-libretro core to see if it works (on [this post](https://forum.clockworkpi.com/t/3do-core-doesnt-load/1729)) and having succeeded at that, I tried the same with scummvm-libretro and it worked! I’m sharing here the compiled core if you want to try and also the steps to compile it yourself, if it doesn’t work for you. Pre-compiled scummv…

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