# Shaders on Retroarch? It is possible?

**URL:** <https://forum.clockworkpi.com/t/shaders-on-retroarch-it-is-possible/2989>\
**Category:** Emulators\
**Tags:** retroarch\
**Created:** [February 22, 2019, 5:30pm UTC](https://forum.clockworkpi.com/t/shaders-on-retroarch-it-is-possible/2989 "2019-02-22T17:30:38Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Pixelpunker](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/pixelpunker/32/1531_2.png) [@Pixelpunker](https://forum.clockworkpi.com/u/Pixelpunker)\
**Post date:** [February 24, 2019, 7:28pm UTC](https://forum.clockworkpi.com/t/shaders-on-retroarch-it-is-possible/2989/6 "2019-02-24T19:28:50Z")

</div>

Build retroarch from source and then set the video filter to normal2x. The result is sharp pixels instead of blurry pixels without changing the look.  
See here:

> [@Neo Geo Pocket Color: glitchy sound & mediocre performance](https://forum.clockworkpi.com/t/neo-geo-pocket-color-glitchy-sound-mediocre-performance/2846/3):
>
> I now have smooth performance and no sound issues. grin It takes quite a few steps to get there though: Upgrade to OS 0.3 and set the video driver to Lima Build a current Retroarch from source using the script by @hpcodecraft: [How can I Retroarch 1.7.0 to 1.7.3?](https://forum.clockworkpi.com/t/how-can-i-retroarch-1-7-0-to-1-7-3/2550/2) In the retroarch config change the following lines before downloading cores. This will ensure that the cores have hardware support for ARM NEON, which the Gameshell hardware supports core\_updater\_buildbot\_url = "http://buildbot.li…

---

_[View the full topic](https://forum.clockworkpi.com/t/shaders-on-retroarch-it-is-possible/2989)._
