# SNES9x A B X Y issues

**URL:** <https://forum.clockworkpi.com/t/snes9x-a-b-x-y-issues/20679>\
**Category:** uConsole\
**Created:** [December 6, 2025, 2:30pm UTC](https://forum.clockworkpi.com/t/snes9x-a-b-x-y-issues/20679 "2025-12-06T14:30:19Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![white-round-square](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/white-round-square/32/10385_2.png) [@white-round-square](https://forum.clockworkpi.com/u/white-round-square)\
**Post date:** [December 6, 2025, 9:37pm UTC](https://forum.clockworkpi.com/t/snes9x-a-b-x-y-issues/20679/6 "2025-12-06T21:37:47Z")

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> [@sbsshadow](#):
>
> I have tried fn+g , that didn’t work

it won’t work on the stock keyboard firmware, you need to flash the QMK one first: [QMK firmware for uConsole keyboard](https://forum.clockworkpi.com/t/qmk-firmware-for-uconsole-keyboard/14410)

it happens because your SNES9x can’t handle mixed control scheme of “arrows from keyboard” and “buttons from gamepad”

You can try to run SNES9x via `retroarch`, it should handle that weird controls scheme.

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