# The Lightkey with GameShell

**URL:** <https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245>\
**Category:** GameShell\
**Created:** [April 6, 2018, 4:05am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245 "2018-04-06T04:05:23Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![hal](https://avatars.discourse-cdn.com/v4/letter/h/ee7513/32.png) [@hal](https://forum.clockworkpi.com/u/hal)\
**Post date:** [April 6, 2018, 4:05am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/1 "2018-04-06T04:05:23Z")

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I think I forget to tell everyone that we have optimized the Lightkey design months ago  
, finally the module hides the cable and has a better control experience. 🕶

![20180406115522](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex029/uploads/clockworkpi/original/1X/ec3fa8f900b18d629e173e7713123009a4f5a46a.jpg) ![20180406115528](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex029/uploads/clockworkpi/original/1X/eff539246deca765d8a61274c0ea481b9c98f7c2.jpg)

oh… BTW: the each button will glow when you press it ☀ , So we call it “light” key 🕶

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**Author:** ![skywalker101](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/skywalker101/32/132_2.png) [@skywalker101](https://forum.clockworkpi.com/u/skywalker101)\
**Post date:** [April 6, 2018, 6:23am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/2 "2018-04-06T06:23:37Z")

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Beautiful. Can’t wait to use it.

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**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [April 6, 2018, 8:39am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/3 "2018-04-06T08:39:48Z")

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So there are only 2 button now instead of the 5 previously?

For the lights, I always though that there will be some light there 😄

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<div class="post-metadata">

**Author:** ![hal](https://avatars.discourse-cdn.com/v4/letter/h/ee7513/32.png) [@hal](https://forum.clockworkpi.com/u/hal)\
**Post date:** [April 6, 2018, 8:53am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/4 "2018-04-06T08:53:22Z")

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![20180406120639](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex029/uploads/clockworkpi/original/1X/11e64f93d0ef80c68e251b64cea55b96e55b8816.jpg)  
There are still 5 buttons.

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<div class="post-metadata">

**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [April 6, 2018, 9:07am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/5 "2018-04-06T09:07:18Z")

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Oh! Ok, it was not obvious from the other photo, it looked like only having two buttons on the side

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**Author:** ![GoldenAgeNerd](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/goldenagenerd/32/1050_2.png) [@GoldenAgeNerd](https://forum.clockworkpi.com/u/GoldenAgeNerd)\
**Post date:** [April 6, 2018, 10:43am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/6 "2018-04-06T10:43:49Z")

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I was expecting the GameShell to be a little thicker. But i think this is actually better. I dont know. What do you guys think?

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**Author:** ![bitdweller](https://avatars.discourse-cdn.com/v4/letter/b/a183cd/32.png) [@bitdweller](https://forum.clockworkpi.com/u/bitdweller)\
**Post date:** [April 6, 2018, 10:50am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/7 "2018-04-06T10:50:47Z")

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I love it! Although I would prefer “embedded” buttons, this looks great and extensible which is freakin awesome 🙂

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**Author:** ![aewens](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/aewens/32/39_2.png) [@aewens](https://forum.clockworkpi.com/u/aewens)\
**Post date:** [April 6, 2018, 1:45pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/8 "2018-04-06T13:45:57Z")

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With the buttons being at a 90 degree angle like that, does it still feel comfortable holding the device when using the buttons?

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<div class="post-metadata">

**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [April 6, 2018, 1:47pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/9 "2018-04-06T13:47:21Z")

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Well it will probably be better than what they were. After all they are supposed to act like the shoulder buttons

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**Author:** ![Seppelmich](https://avatars.discourse-cdn.com/v4/letter/s/f08c70/32.png) [@Seppelmich](https://forum.clockworkpi.com/u/Seppelmich)\
**Post date:** [April 6, 2018, 6:07pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/10 "2018-04-06T18:07:37Z")

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This really looks like an improvement. Awesome! 😊

Can we get a few more pictures of how the lightkeys are connected? Do you assemble the keys after the backplate is in place with the cable hanging out?

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**Author:** ![Marc\_Sauber](https://avatars.discourse-cdn.com/v4/letter/m/278dde/32.png) [@Marc\_Sauber](https://forum.clockworkpi.com/u/Marc_Sauber)\
**Post date:** [April 9, 2018, 8:48pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/11 "2018-04-09T20:48:15Z")

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Ok but that will not easy to use the button if there mount at 90 degree. Really strange ideas…

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<div class="post-metadata">

**Author:** ![aewens](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/aewens/32/39_2.png) [@aewens](https://forum.clockworkpi.com/u/aewens)\
**Post date:** [April 10, 2018, 12:32am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/12 "2018-04-10T00:32:44Z")

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This was my concerns, how the ergonomics on gripping the GameShell with fingers placed on the light key during long durations of gaming.

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<div class="post-metadata">

**Author:** ![Godzil](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/godzil/32/60_2.png) [@Godzil](https://forum.clockworkpi.com/u/Godzil)\
**Post date:** [April 10, 2018, 11:14am UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/13 "2018-04-10T11:14:38Z")

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Well, take your phone and hold it like the gameshell is suppose to be hold, then either try without anything or put something that have a similar shape as the light key and check which side is the easiest to reach. I do think that the new is better than the old one, probably not perfect, but if placed high enough it would be way more ergonomically.

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**Author:** ![YoshiK1](https://avatars.discourse-cdn.com/v4/letter/y/919ad9/32.png) [@YoshiK1](https://forum.clockworkpi.com/u/YoshiK1)\
**Post date:** [April 10, 2018, 1:12pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/14 "2018-04-10T13:12:02Z")

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I’m sure it’s hackable so you could do a project of embedding the buttons somewhere or changing the layout with a 3D printed case.

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<div class="post-metadata">

**Author:** ![mccarthy](https://avatars.discourse-cdn.com/v4/letter/m/59ef9b/32.png) [@mccarthy](https://forum.clockworkpi.com/u/mccarthy)\
**Post date:** [April 10, 2018, 1:43pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/15 "2018-04-10T13:43:01Z")

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Ergonomically I agree having the buttons on top seems like a better option. I’m just a bit worried about applying a torque in doing so and the lightkey attachment popping off.

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<div class="post-metadata">

**Author:** ![aewens](https://yyz1.discourse-cdn.com/flex029/user_avatar/forum.clockworkpi.com/aewens/32/39_2.png) [@aewens](https://forum.clockworkpi.com/u/aewens)\
**Post date:** [April 10, 2018, 2:28pm UTC](https://forum.clockworkpi.com/t/the-lightkey-with-gameshell/245/16 "2018-04-10T14:28:23Z")

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Yeah, never underestimate the force behind button-mashing when angry at a game.
