# \#development

**URL:** https://forum.clockworkpi.com/tag/development/64.md

[Latest](https://forum.clockworkpi.com/latest.md) · [Categories](https://forum.clockworkpi.com/categories.md) · [Tags](https://forum.clockworkpi.com/tags.md)

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## [PicoCalc Text Starter (C/C++)](https://forum.clockworkpi.com/t/picocalc-text-starter-c-c/18451)

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**Author:** [@BlairLeduc](https://forum.clockworkpi.com/u/BlairLeduc)\
**Replies:** 100\
**Last updated:** [October 18, 2026, 8:34pm UTC](https://forum.clockworkpi.com/t/picocalc-text-starter-c-c/18451 "2026-10-18T20:34:32Z")

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I would like to introduce the PicoCalc Starter Kit for those that want to use develop for the PicoCalc using C/C++ on the bare metal using the Pico-Series C/C++ SDK. This is not designed to create graphical games as…

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## [Active cooling fan on the CM4](https://forum.clockworkpi.com/t/active-cooling-fan-on-the-cm4/14482)

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**Author:** [@Buddy](https://forum.clockworkpi.com/u/Buddy)\
**Replies:** 8\
**Last updated:** [November 1, 2025, 6:31am UTC](https://forum.clockworkpi.com/t/active-cooling-fan-on-the-cm4/14482 "2025-11-01T06:31:43Z")

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This totally destroys the aesthetic, but for the sake of research, and justifiable during heavy workloads. I’ll be testing out a fan and heatsink combo I bought on Amazon as well as designing a 3d printed case based on t…

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## [ESP 32 Development for Picocalc?](https://forum.clockworkpi.com/t/esp-32-development-for-picocalc/20265)

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**Author:** [@juancamiloza](https://forum.clockworkpi.com/u/juancamiloza)\
**Replies:** 4\
**Last updated:** [October 28, 2025, 10:57pm UTC](https://forum.clockworkpi.com/t/esp-32-development-for-picocalc/20265 "2025-10-28T22:57:29Z")

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Why Isn’t Anyone Developing for the Waveshare ESP32-S3 Board? I’ve been wondering why there isn’t more development happening around the Waveshare ESP32-S3 Microcontroller — a compact, dual-core board running up to 240 MH…

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## [PicoMite quick reference](https://forum.clockworkpi.com/t/picomite-quick-reference/19508)

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**Author:** [@tim9009](https://forum.clockworkpi.com/u/tim9009)\
**Replies:** 15\
**Last updated:** [September 9, 2025, 3:00pm UTC](https://forum.clockworkpi.com/t/picomite-quick-reference/19508 "2025-09-09T15:00:22Z")

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Hello, I recently published version 1 of my printable small-form-factor PicoMite quick reference for offline coding on the go with your PicoCalc. Version 2 with more information is in the works. Please let me know if you…

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## [Custom D.E.O.T. V2.0+/Clockwork OS v0.5 image - With customised DEOT interface, Kernel 5.7, Optional 1400MHz OC, Debian 10 Buster, Retroarch 1.9.0, Mupen64+ plus more! (Current build: 200903)](https://forum.clockworkpi.com/t/custom-d-e-o-t-v2-0-clockwork-os-v0-5-image-with-customised-deot-interface-kernel-5-7-optional-1400mhz-oc-debian-10-buster-retroarch-1-9-0-mupen64-plus-more-current-build-200903/5088)

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**Author:** [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Replies:** 559\
**Last updated:** [December 22, 2025, 4:42pm UTC](https://forum.clockworkpi.com/t/custom-d-e-o-t-v2-0-clockwork-os-v0-5-image-with-customised-deot-interface-kernel-5-7-optional-1400mhz-oc-debian-10-buster-retroarch-1-9-0-mupen64-plus-more-current-build-200903/5088 "2025-12-22T16:42:30Z")

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Similar to my previous DEOT custom build based on 0.4, I have put together a new image, based on the ClockWork OS 0.5. This is the same as the official 0.5 image, just with a lot of updates, and quality of experience op…

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## [\[Rust\] Starter Code for PicoCalc Development](https://forum.clockworkpi.com/t/rust-starter-code-for-picocalc-development/18456)

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**Author:** [@astennumero](https://forum.clockworkpi.com/u/astennumero)\
**Replies:** 3\
**Last updated:** [July 12, 2025, 1:34pm UTC](https://forum.clockworkpi.com/t/rust-starter-code-for-picocalc-development/18456 "2025-07-12T13:34:54Z")

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Hello. I’ve been working on a Rust-based minimal starter code for PicoCalc. My objective is to identify crates and create minimal test examples to confirm their integration. I have successfully established communicatio…

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## [Godot Engine GameDev: GameShell Edition \[Tutorial\]](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290)

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**Author:** [@Samdze](https://forum.clockworkpi.com/u/Samdze)\
**Replies:** 25\
**Last updated:** [January 19, 2024, 5:54pm UTC](https://forum.clockworkpi.com/t/godot-engine-gamedev-gameshell-edition-tutorial/6290 "2024-01-19T17:54:40Z")

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Run Godot games on the GameShell! Hi everyone! In the last weeks I investigated a bit on how to compile the Godot Engine and run Godot games on the GameShell. This is a tutorial on how to do the same on your machine! G…

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## [Connecting to DevTerm A06 over USB-UART?](https://forum.clockworkpi.com/t/connecting-to-devterm-a06-over-usb-uart/7445)

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**Author:** [@m4xm4n](https://forum.clockworkpi.com/u/m4xm4n)\
**Replies:** 7\
**Last updated:** [November 6, 2023, 4:22pm UTC](https://forum.clockworkpi.com/t/connecting-to-devterm-a06-over-usb-uart/7445 "2023-11-06T16:22:55Z")

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Anyone figured out how to do this? I’ve got a microUSB plugging into the EXT. board’s USB-UART (note: not the USB-UART for the keyboard) but cannot seem to pull up any output. Here’s what I’ve tried so far: 1500000bps N…

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## [\[Launcher\] New enhanced GameShell (and DevTerm?) launcher in Development - Devlog & Feedbacks](https://forum.clockworkpi.com/t/launcher-new-enhanced-gameshell-and-devterm-launcher-in-development-devlog-feedbacks/6514)

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**Author:** [@Samdze](https://forum.clockworkpi.com/u/Samdze)\
**Replies:** 75\
**Last updated:** [January 24, 2023, 1:05pm UTC](https://forum.clockworkpi.com/t/launcher-new-enhanced-gameshell-and-devterm-launcher-in-development-devlog-feedbacks/6514 "2023-01-24T13:05:37Z")

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HI again! Hope you guys are excited, we’ll get our hands on the DevTerm in a few months! Nonetheless, I decided to give the GameShell a little more love! In my spare time I began working on a new launcher based on wha…

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## [🐧 Gameshell kernel history recap (and the future ?)](https://forum.clockworkpi.com/t/gameshell-kernel-history-recap-and-the-future/8115)

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**Author:** [@arthur](https://forum.clockworkpi.com/u/arthur)\
**Replies:** 1\
**Last updated:** [February 28, 2022, 12:00pm UTC](https://forum.clockworkpi.com/t/gameshell-kernel-history-recap-and-the-future/8115 "2022-02-28T12:00:08Z")

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Hey :wave: , :scroll: History Trying to dig into the kernel versions supported by the gameshell hardware, here is what I found : GitHub - clockworkpi/Kernel: CPI Linux Kernel with commits from @guu mentions 4.14.2 m…

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## [Gearbox GUI program for the Devterm](https://forum.clockworkpi.com/t/gearbox-gui-program-for-the-devterm/7686)

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**Author:** [@Petrakis](https://forum.clockworkpi.com/u/Petrakis)\
**Replies:** 13\
**Last updated:** [February 1, 2022, 11:59pm UTC](https://forum.clockworkpi.com/t/gearbox-gui-program-for-the-devterm/7686 "2022-02-01T23:59:32Z")

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Hi! I wanted to have some kind of a widget like the wifi or sound button on the taskbar to change the cores, so I made one myself! I have been having fun making this and even if I made it with tech I am comfortable wi…

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## [Any pico-8 development tips?](https://forum.clockworkpi.com/t/any-pico-8-development-tips/5625)

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**Author:** [@Metonym](https://forum.clockworkpi.com/u/Metonym)\
**Replies:** 4\
**Last updated:** [July 27, 2021, 10:51am UTC](https://forum.clockworkpi.com/t/any-pico-8-development-tips/5625 "2021-07-27T10:51:29Z")

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I am starting to program for pico-8, does anyone have tips for making games?

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## ["Why Clockwork Chose I-PEX Connectors" article](https://forum.clockworkpi.com/t/why-clockwork-chose-i-pex-connectors-article/6344)

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**Author:** [@ghostwerk](https://forum.clockworkpi.com/u/ghostwerk)\
**Replies:** 0\
**Last updated:** [March 11, 2021, 11:50pm UTC](https://forum.clockworkpi.com/t/why-clockwork-chose-i-pex-connectors-article/6344 "2021-03-11T23:50:35Z")

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https://www.i-pex.com/library/article/why-clockwork-chose-i-pex-connectors

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## [Custom D.E.O.T. V1.0+/Clockwork OS v0.4 image - With Updated Kernel 5.3.6, Latest Lima Drivers, RA1.8.1, Mupen64+ and much more! (Current version: 191122)](https://forum.clockworkpi.com/t/custom-d-e-o-t-v1-0-clockwork-os-v0-4-image-with-updated-kernel-5-3-6-latest-lima-drivers-ra1-8-1-mupen64-and-much-more-current-version-191122/4742)

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**Author:** [@javelinface](https://forum.clockworkpi.com/u/javelinface)\
**Replies:** 247\
**Last updated:** [January 5, 2021, 8:15am UTC](https://forum.clockworkpi.com/t/custom-d-e-o-t-v1-0-clockwork-os-v0-4-image-with-updated-kernel-5-3-6-latest-lima-drivers-ra1-8-1-mupen64-and-much-more-current-version-191122/4742 "2021-01-05T08:15:55Z")

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I’ve made a custom game shell image based on the DEOT V1.0 image. I have tried to make it as close to stock as possible. I have not modified any icons, or folder locations from the original DEOT V1.0 image. It is ge…

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## [Hello World for GameShell in C++ / SDL2 and distributed as a Warehouse package](https://forum.clockworkpi.com/t/hello-world-for-gameshell-in-c-sdl2-and-distributed-as-a-warehouse-package/5839)

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**Author:** [@cro](https://forum.clockworkpi.com/u/cro)\
**Replies:** 0\
**Last updated:** [July 29, 2020, 2:40am UTC](https://forum.clockworkpi.com/t/hello-world-for-gameshell-in-c-sdl2-and-distributed-as-a-warehouse-package/5839 "2020-07-29T02:40:07Z")

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I did a project that helped me work out a development path to build C++ SDL2 applications for the clockwork gameshell, and then distribute them using the warehouse. You can try out this extremely exciting hello world ap…

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## [\[Tutorial\] Cross compile SDL2 C(++) applications from Linux to clockworkOS](https://forum.clockworkpi.com/t/tutorial-cross-compile-sdl2-c-applications-from-linux-to-clockworkos/3211)

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**Author:** [@Ruenzuo](https://forum.clockworkpi.com/u/Ruenzuo)\
**Replies:** 31\
**Last updated:** [January 25, 2020, 8:29am UTC](https://forum.clockworkpi.com/t/tutorial-cross-compile-sdl2-c-applications-from-linux-to-clockworkos/3211 "2020-01-25T08:29:32Z")

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Finally managed to successfully cross compile one of my work-in-progress emulators to clockworkOS so I figured maybe someone here could use some help with this. Please note that this instructions only work for the Fbtur…

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## [Hello, I'm new here and am bringing presents!](https://forum.clockworkpi.com/t/hello-im-new-here-and-am-bringing-presents/4751)

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**Author:** [@domichal](https://forum.clockworkpi.com/u/domichal)\
**Replies:** 9\
**Last updated:** [October 28, 2019, 3:57pm UTC](https://forum.clockworkpi.com/t/hello-im-new-here-and-am-bringing-presents/4751 "2019-10-28T15:57:52Z")

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Hi Clockwork Pi Community, I have been lurking here for a while in search for answers to my various questions, but never really needed to post. So to return a favour and as a thanks to the community, I would like to sha…

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## [NWJS + Phaser.io game engine Tutorial](https://forum.clockworkpi.com/t/nwjs-phaser-io-game-engine-tutorial/1330)

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**Author:** [@elefas](https://forum.clockworkpi.com/u/elefas)\
**Replies:** 18\
**Last updated:** [July 3, 2019, 6:43am UTC](https://forum.clockworkpi.com/t/nwjs-phaser-io-game-engine-tutorial/1330 "2019-07-03T06:43:00Z")

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Hello fellows! GameShell is a fantastic piece of hardware and I would like to contribute my 2-cents on this community by posting a tutorial on how to make GameShell run javascript games (using a game engine like Phaser.…

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## [Awesome Game Development Free Resources List](https://forum.clockworkpi.com/t/awesome-game-development-free-resources-list/1828)

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**Author:** [@yong](https://forum.clockworkpi.com/u/yong)\
**Replies:** 2\
**Last updated:** [January 22, 2019, 12:22am UTC](https://forum.clockworkpi.com/t/awesome-game-development-free-resources-list/1828 "2019-01-22T00:22:55Z")

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Awesome Gamedev What an Awesome list! A curated list of good stuff related to the development of games. This list contains only free software for code, sellers who aren’t evil for physical resources, and free cultura…

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## [Python programming examples and GPU API?](https://forum.clockworkpi.com/t/python-programming-examples-and-gpu-api/1026)

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**Author:** [@Collyder](https://forum.clockworkpi.com/u/Collyder)\
**Replies:** 1\
**Last updated:** [July 30, 2018, 1:51pm UTC](https://forum.clockworkpi.com/t/python-programming-examples-and-gpu-api/1026 "2018-07-30T13:51:46Z")

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Are there Python programming examples especially for the GPU?
