New release with a proper REPL, and a small API to access the SD card, draw graphics, read keyboard.
Tested only on pico2, but uf2 available for pico1 as well.
You can put a file named main.lua in the root of your SD card, it will get executed at startup.
It would probably be a major project to implement, but have you considered adapting it to support the subset of commands, special features, and new commands that Pico-8 supports? I wondered if anyone else had done anything like that and found this:
Since it looks like an older project, it would probably only support older Pico-8 stuff, but it could be an alternative to the other old/unfinished Pico-8 port to Pico.
This would require porting the functionality of Love2D, as well, so probably a massive project. But it could bring a sort of standard lua platform to the PicoCalc.
I created some custom lua functions in c and have them working in lua replicating some of the PICO-8 apis. I was wanting to try out this mini games framework on an actual device but i dont have a device yet. Also is something ive never done before writing to an actual screen off a device like this so have no idea if it will work.