PicoMite 6.02.01b0

Here we go again! A new version of PicoMite has been posted. This one adds raycasting, making games easier to write.

It also fixes the editor bug when you select more text than the buffer can hold as well as a few other bugs.

https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=18627

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Please be patient - I will do a new release within the next few days.

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I’m not trying to rush you. Certainly, take all the time you need. We appreciate your stepping up to keep the latest and greatest version on PicoCalc. Thank you, Ernst!

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Yes very much appreciated @ernst !. Love your previous version…

It’s only a beta and that means it does not require that I do a complete test because for that we have eager beta testers :grinning_face:

Download from http://raspi1.mypi.co/download

Lately I have been working on my build procedure, this is the first time that I do not have the uf2 files in the zip archive. Also all images, except final, display an additional banner to remind that you are not running the final release version.

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Tried your beta @ernst and no unexpected issues.

Difficult to test editor F10 saving on large files as most of my programs generate ā€œline too longā€ errors at some point :innocent:. I did notice it scroll past the bottom of the screen though when highlighting and saved 900 bytes or so of a program…

One of my programs weirdly refuses to accept ctrl-c now !?, I can access it though by entering ā€˜edit "magacc’

Do you have OPTION CONTINUATION LINES in your option list? If not, that’s the reason you’re getting the line too long error. If you add that line, then, when typing a line that’s longer than one screen line, type the line up to the 38th character. Then type a space in the 39th character and an underscore in the 40th. Then hit enter and continue typing the line on the next line. If your line is longer than 80 characters, repeat the process on the second screen line to create a 3rd screen line.

Yeah I know about that, would much prefer automatic line wrapping or side scrolling…

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Me, too. Good luck getting it implemented, though.

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I promise that long line editing is not in the new beta release :grinning_face:.
see http://raspi1.mypi.co/download for V6.02.01B1.

@ernst , what does the ā€œsdtest_v1.0.uf2ā€ file do? I assume it tests the SD card, but is the test destructive? What information does it provide?….thx….Brian

I just loaded B1 and now my keyboard isn’t working. B0 was fine.

It is something I need and is not destructive, it tries to create a file and then tries to delete the file, with varying clock speed. It is harmless. You can find the explenation here.

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Using Pico2 ?
Please try to nuke and reflash. I have been noticing problems with I2C that I am still chasing, I am using the Pico2 B1 version on the PicoCalc without noticeable problems on the keyboard.
I just checked the source and the keyboard routine is unchanged from B0, but will change in the near future handle return codes properly instead of ignoring.

Thanks! I just nuked and reflashed and it is working now. It’s a good thing I store all my programs on B:!

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The latest V6.02.01b2 beta version should fix the edit problem.
Now available on the download area of a lonely Pi4B

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I nuke every time… The flash_nuke from raspberry works well and handles various flash sizes (max 16MB it seems).

https://www.raspberrypi.com/documentation/microcontrollers/pico-series.html#resetting-flash-memory

What edit problem is that ?

Ask Tom :wink:

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If you selected more than a certain number (the exact number escapes me now) of characters in the editor then the editor would start acting weird. The problem is gone now, though.

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