Overclocking the GameShell

First and second Gen clockwork pi boards are identical, besides the ram allotment and HDMI port. They would produce practically the same heat.
It makes no difference which generation it is. It’s the older software that makes heat issues occur.

The larger cutout in the gameshell’s rear shell would allow a larger shell for the sbc unit, potentially allowing for greater aid flow, a proper finned heat sink, and even a fan.

The one in the video lacks any of this. If anything, it would be constricting air flow more. Initial readings would be cooler, yes. But once under load, the heat has nowhere to escape. In fact, unless there is adequate spacing between the metal sheet and the shell, it would potentially be acting as an insulator. This is bad.

Basically, be careful reading anything before 2020. This is when the biggest major update to the OS was released, and the year that people started properly making decent custom OS’s. 0.5 was a real game changer.

Prior to this, it was basically people just scratching their heads trying to get OS 0.4 and earlier working properly.
The file structure was different in the earlier OS’s compared to now, making a lot of the scripts, even in this forum redundant, without modification.

Fixes, workarounds, and even reports of hardware performance/heat/failures etc would be completely different, and determined purely by the software used. Eg, wifi stability used to be a huge problem, not initialising when booting. Changing to a kernel module instead fixed this. However, these are things in custom OS’s, and not present in the official. So even the official release is “technically” behind.

Once the new cores/modules are released for the gameshell, we’re all going to have to do everything from scratch. This will be a good thing, since we should be able to build it from scratch ourselves, allowing more customisation, and minimisation. No doubt there will also be an official release too, but due to hardware/architecture changes, it will need a a lot of changes. These cores will most likely have a different geometry, heatsink requirements etc, and may need to extrude beyond the gameshell’s case.

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