Arcade moved to using OpenGL 3.3. This adds a lot of power/speed to the library, but unfortunately this breaks compatibility with a lot of simpler hardware, such as the Raspberry Pi and GameShell.
If you still want to use the Python Arcade Library and this example template on the latest GameShell OS version 0.5, you must make sure to install the arcade library up to 1.3.4 together with pyglet library up to 1.3.3
Do you know how to make sprite animation with arcade 1.3.4 by any chance. I spent some time on the sprite sheet/animation feature, but for some reason it only load the first sprite and doesn’t display the rest of the sprites. My sprite sheet is a 256 by 256 image containing all 16 sprites.