yes. and if we are able to leverage the hosts development libraries to build those I’ll try that. I assumed that they would require armv7l versions of the SDL libraries.
as for running the binary yes. I both ran from ssh using
"export DISPLAY=:0 && ./testapp" (testapp is what I named it)
and when that gave the GL error i made “testapp.sh” and set it up for the launcher. it calls
"./testapp 2>&1 > log.txt"
which just puts stderr into stdio and stdio into log.txt and ran from the launcher. which resulted in the same error “Failed to load OpenGL” aka the error message from the test code when gladLoadGLLoader fails. which is indeed what is happening. is it possible that theres a GL or glad library that should be copied over because the lib folder is obviously empty and the Makefile does nothing to copy any.