Thanks, the key binding works but it have to be changed before compiling.
So now controls works but gameplay is weird. The game freeze every 10 seconds. I tried without lima activated but its worst.
Just adding a simple return; after the struct timespec tp; to see.
If it never happen, this function is buggy, he may never encounter it on a fast system, but could creep in case of a slow or overloaded system.
This is not a fix for the issue as it will induce some other after, but a quick and easy test to see if it is this function that cause the issue you run into.
Ho Yeah! Thanks M8
So I tried it, had to change the launcher a bit. Most games works but there are still many that do not works (freeze). I love the fact that the width of the screen is used entirely.
I have found an emulator for the GameBuino also. Is it possible?
The same way you do any games on your GameShell. Create a folder in /home/cpi/games called ArduBoy and put all your Hex in it. Then make sure your launcher point to it.
You do not flash them like a real Arduboy of course
@Tariq, it must be “hex”-files (on pictrure you attached it is “.arduboy” file),
and the folder must be named “ArduBoy” (case sensitive)
just follow “How to install” section in README
tip: after copying hex-files, restart Launcher (“Reload UI”)
it’s hard to guess…
if you follow exactly every step in the “How to install” instruction, then it should work… i verified every step when wrote it…
but, you could also try to rebuild “ArduBoy” by yourself. maybe it will help…
also, it worth to mention, that NOT every game(hex-file) will work, i tried the “ardynia.hex”, but it never worked on that emulator.