I’d love to see a tutorial of some sort on setting up a cross compile environment, if you have some free time to throw something together, @Petrakis and @Cecilectomy. I’ve done development with Visual Studio on Windows in the past, as well as some simple command line Linux dev (mostly just building and modifying already portable code with whatever tweaks were needed to get it to build, and I never really set up a decent debugging environment, so help with setting up decent debugging would be appreciated!)
I don’t think a tutorial like this would need to be as detailed and introductory as some others, since I expect the audience for it wouldn’t be first time developers. But I honestly haven’t had (or taken) the time to spend to figure out and set up a working environment, and if I could get past that hurdle I’d be more likely to actually develop some stuff for GameShell. I’ve been thinking about checking out Pico-8 development, but I haven’t really dug into that much yet either.
I kept an eye on the virtual environment threads about building a simulated/emulated GameShell environment on the desktop using something like qemu, but so far it doesn’t seem like any of those are fully working and enough to actually use. While it’s certainly not impossible to do all development on the GameShell itself, I’d rather have some way to do the bulk of it on the desktop, either via cross compiling or an emulation environment, or a truly portable platform like Pico-8, Tic-80, etc. I guess the delay is mostly on me, since I can’t decide whether I want to spend time wrestling with setting up an environment, or spend time learning a new language/tool like Pico-8, or even Game Maker Studio.