Just out of curiosity, I decided to search github and see what others might be doing related to the PicoCalc. I found quite a few things that I haven’t seen mentioned here in the forums, so I figured it might be worth sharing these links so anyone interested can take a look. (Many of these are works in progress, and I haven’t personally tried any of them yet.)
A game ported to PicoCalc and other Pico+display combos
This might be a good example of how to adapt existing Pico code meant for other displays and USB keyboards to the PicoCalc’s hardware.
Applications/tests that might be a starting point for other devs
Since the community of PicoCalc owners is spread across this forum, the discord, github projects, and probably lots of other places (especially non-English sites and forums that I’m sure I and others aren’t aware of), feel free to post other interesting projects on this thread. Otherwise useful stuff may go unnoticed or unused, or people may accidentally duplicate each other’s work.
Agreed! I hadn’t actually played much of it beyond quickly checking out the web version, so the game may be fun too. But at the very least, it seemed like a nice example project that supported other hardware (displays and keyboards) besides the PicoCalc, all wrapped up into a single project. Also an example of using LovyanGFX, which seems widely used for Arduino stuff. And IMO, bonus points for being a PlatformIO project (because I’m familiar with and have used that environment for some other devices.)
Oh wow. The blog post indicates it’s essentially a game engine with all the data separated out. So people could theoretically use it to create other text + graphics adventures games. Nice!