Lix
November 5, 2019, 8:24pm
1
I know that it was asked already somewhere on this forum but I would like to know if this is possible on the GameShell…
Here is the link to the actual Gamebuino Meta SDL
Gamebuino META / SDL Wrapper
============================
## What is this?
*This is not an emulator.* This project attempts to makes minor changes to the standard Gambuino META library to allow it to compile natively against [libSDL](https://www.libsdl.org) rather than compiling for an actual hardward device. The resulting binary will simply be an executable you can run directly.
### Why might you want to do that?
To design/play test games without having an actual META device.
### What is supported?
- LCD hardware emulation 160x128, 12/16/18 bit modes
- Buttons via the keyboard (cursor keys, A, Z (B), M (Menu), Return (Home))
- The SDFat emulation layer (FakeSD) may not be fully implimented. (I implimented enough to get most of my test sketches working.)
- Sound works. (It just passes SOUND_FREQ directly to SDL, though I've only tested 44.1KHz.)
- The filesystem found locally in `fs` will be the contents of the SD card.
- Some effort is made to "root" the sketch into the `fs` folder but since you're running this code locally on your own system please use caution and know what you are compiling (always a good idea).
This file has been truncated. show original
Could this be compiled and used?
Lix
November 7, 2019, 12:33pm
2
Anyone?
Any compiler wiz can advise on this I am sure!
slock
November 7, 2019, 5:15pm
3
This can probably be compiled, but it will have to be compiled for each game, and will require heavy modification of the provided Makefile. Also, this project is incomplete, and will not run every game (but apparently, most of his tests worked).
If you want to start on this, you will have to download the arduino IDE for linux arm32 and edit the makefile accordingly, in order to replace xcode and osx references with your linux one’s