I was on the fence about pre-ordering the game shell for a bit, largely due to the high shipping cost. However the Black Friday deal made it viable for me, though I hope I can get a light key later. Now I want to get a jump start on the reason I’m getting one… Game Dev!
I started a project a while back on my Raspberry Pi using C++ and SDL while following this tutorial:
http://lazyfoo.net/tutorials/SDL/
Is anyone else doing something similar? I’m curious how well SDL works on the GameShell. I’ve heard it’s used in many emulators and I think even RetroArch so I was thinking it’d be fine. My only concern is that it seems the OpenGL ES support for the Mali GPU isn’t working in Clockwork Pi yet, which is pretty disappointing for me, but not a complete deal breaker at the moment.
I believe SDL’s render methods are the ones that utilize hardware/OpenGL, but it’s blitting methods in SDL_Surface are done in software. Can anyone who may know SDL better than me confirm this? Or can anyone tell me if the render methods still work on the GameShell even though the OpenGL / OpenGL ES drivers aren’t there?
Thanks!