During development of my Clockwork Game Jam 19Q2 entry (Using SDL2), I have come across an input issue, but am not sure if it is an SDL issue or a GameShell hardware issue.
I am trying to detect the state of LShift / RShift keys for some input in my game, and while this works on the builds for my PC (the application is properly receiving SDL_SCANCODE_LSHIFT and SDL_SCANCODE_RSHIFT), when I run a build for GameShell, the shift key is not being detected as either LSHIFT or RSHIFT and the state remains as unpressed.
Has anyone seen this issue before? Is it possibly an issue with the GameShell keyboard firmware not actually sending the LShift or RShift scancode? I am doing some digging, but thought I would throw this up here if anyone else has already encountered this and has any information.