Since shaders use GPU calls, my guess is that this won’t be possible at the moment in Clockwork - of course it could be possible to run the whole lot in software emulation, but it will be very slow
Build retroarch from source and then set the video filter to normal2x. The result is sharp pixels instead of blurry pixels without changing the look.
See here:
Thank you Pixelpunker! This is exactly what I was looking for. Funny thing is I compiled and installed it with no issues, only to get it display a single frame on Gambatte… to then a frozen screen forever.
Sorry if this is asking for too much help… but I already tried a dozen of things, including:
Deleting all previously downloaded cores.
Deleting the retroarch configuration folder.
Pulling an snapshot of 1.7.3 and compiling/installing again, just in case the latest version was troublesome.
Tried no configuration override for Gambatte.
Checking the newly downloaded cores are actually from the “neon” source.
What’s really strange to me:
The sdl2 vídeo driver just hangs retroarch to death, even when launching it solo from the main menu. Black screen. Nothing. Got to kill the process.
Using gl at least launches it. I can fully interact with the menu, but that’s it. Retroarch still freezes when attempting to load a game with the Gambatte core.
This is exactly the opposite of what happened with the retroarch bundled in 0.3 in which gl would not work at all (!!).
I don’t know what to do!
Thanks for your help!
PS: That preciously rendered frame was perfect, totally worth it so I can play it like that.
Make sure main video driver is set to Lima.
Don‘t launch the core from the retroarch menu. Create a launcher shortcut with the gambatta core by copying and modifying action.config
From time to time it will still freeze. Reset your gameshell and try again.