Announcing the 1st Clockwork Game Jam Event

a good occasion to learn LÖVE2D.

@yong you mean deadline, but when is oficially start ? since we read it ?

btw : im noob with reward system : CPI points ? , Ethereum ? is a kind of forum money ?

This kind of thing is the primary reason I wanted to get a game shell. I originally got an RPi for the same reason, but constantly found myself wishing it was portable, but I wasn’t hardware savvy enough to do something myself.

This game jam seems like the perfect opportunity to dust off some old code in combination with returning to my RPi (at least until my GS arrives…) and my SDL/C++ project. I’m doing my own software renderer and am curious how CPU performance compares between the gameshell and a RPi 3. Anyone who has a GS already able to confirm any differences between them?

Thanks!

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GameShellJam

Submissions open from next Tuesday to March 1st, 2019

Theme: Space & Cosmos

You’re welcome to interpret it however you wish, but if you need some ideas to kickstart your creativity, think about how your game could have been discovered and played by the aliens on the Voyager probe when it enters the Interstellar Space.

Development Environment: any language that runs on GameShell

Specification of the ClockworkPi GameShell device could be found on clockworkpi.com and Kickstarter.

Deadline: must submit your game by Feb. 28, 2019

Have fun! Join Jam now https://itch.io/jam/gameshell

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Question about the distribution - I’m using Phaser (and linking into the GSP UI), so it’s not a standalone executable.
What’s the best way to submit this? As a standalone web app for easy judging, or with instructions to plug into GSP, or with a shell script to install a whole standalone copy of the whole env?

Is PICO-8 considered a “language that runs on GameShell”? I couldn’t find any more technical rules or winning criteria in this thread, which is linked from the itch.io game jam page.

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PICO-8 is fine.
Actually, when you click on “Submit Your Project” button, there will be more detailed rules.

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I’m a bit torn here because PICO-8 makes things so much easier. I write code for a living all day almost every day and I have very little time and energy for the “boring” parts of development. PICO-8 solves that for me, but at the same time, it’s a paywall for potential players. If it was included with the GS like it was with the PocketCHIP it’d be OK, but I feel kinda bad about using it.

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Theres 14 days left and only one entry. Though I only got my console to try new indie games (im not a dev) Itd be really cool to see some new entries soon.

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I had intentions of entering, but ty mobo died in my computer. :sob:

It’s a fair point.
While you could always export to Web - I agree, the point of the Jam is to create games to be run on GameShell.

I haven’t tried it - but it might be worth seeing if the Linux binary cart exports work on GameShell?
(I’ve not tried it tho…)

Just noticed that the official game jam page on itch.io has updated the due date from end of 28 February to 15 March. Was this supposed to be communicated on the forums at all?

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Reminder for GameShell 2019Q1 GameJam submissions due in 2 hours! https://itch.io/jam/gameshell :smiley_cat:

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Hey guys any tutorial for making a game on gameshell?

I am kind of a coder (dealing with data engineering like SPARK/FLINK) but have no experience in game dev. Wanna give a try!

Thanks

due to a miss click on an invisible link at the bottom of page, sic, my dstar entry was removed from the compo …

i requested itch support for give it back (and request why entries can be removed, why without confirmation and why from an invisible link …)
no answer from now :confused: so you can get dstar from pingu entrie if you want give it a try.

another thing, why are we allowed to vote for games ?
all other compo i done in the past have judges selected by the compo organizers and composed by great dev / designer, organizers and community top persons (like webmaster of news site etc…)

what are rules for this compo ?

I’m sorry for your experience. I don’t know if it’s still possible to include your game into this event at itch.io, but you can always participate in our next Game Jam, which will be announced very soon.

Because this is our first time hosting Game Jam, we wanted to be open and try to allow everyone to be able to vote on the entries. If this does not work well, we could try judges or submitters vote next time.

Now we have five days to vote for these 11 entries, I would encourage everyone to come to try out these games on their GameShell, and vote your favorite game.

hi yong, it seem you could add “late” entries manually > https://itch.io/updates/enhancing-jams-late-submissions-and-entry-editor

here is dstar itch page > https://r043v.itch.io/dstar

edit > awesome @yong, thank a lot for resubmit it <3 \o/

Looks like it’s all over - thanks to everyone who came to check out our game, and thanks for everyone who rated it.
Feel free to keep up with our current work here: https://indieimprint.itch.io/gyatm (coming to Linux, Android, Windows, and Xbox)

So who won? Im kind of excited to see which game was chosen

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Final results announced:
Thank you all for your participation!
:trophy:TOP1: :1st_place_medal:Let’s looking forward to the BEST ONE in Q2 Game Jam!:1st_place_medal:
:trophy:TOP2: https://mad-ned.itch.io/planet-busters
:trophy:TOP3: https://initory.itch.io/no-909
:trophy:TOP3: https://indieimprint.itch.io/gyatm-gameshell
“Big things have small beginnings.”

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TOP2: Planet Busters
Top2_PlanetBusters
https://mad-ned.itch.io/planet-busters

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