Announcing the 2nd Clockwork Game Jam Event (2019Q2)

game-jam
#1

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Theme: Village

Please feel free to create a village in your mind. This village is likely to be by the sea, dark forest, underground, or even in another dimension. The village residents could be pirates, a group of happy animals, zombies or even some unknown lifeforms. Are they happy and simple, or fierce and desperate? Share your wildest imagination, show us the ticket to your village.

Development Environment: any language that runs on GameShell

Specification of the ClockworkPi GameShell device could be found on clockworkpi.com, and Kickstarter.

Deadline: must submit your game by June 30th, 2019

Game Jam website: https://itch.io/jam/gameshell-19q2

Reward: CPI points (based on Ethereum)

  • TOP1: 2000 points
  • TOP2: 1600 points
  • TOP3: 1000 points

Every 200 CPI points can exchange one GameShell kit. (CPI points are not redeemable for cash)

8 Likes
#2

Great! Looking forward to seeing peoples new creations, maybe if I get some spare time i’ll whip a little something up! Also another great drawing of our mascot!

#3

I missed the first one, hopefully I’ll have time to finish by the deadline. I’ve already got sdl2 cross compiled for armhf and a basic hello world sdl2 application cross compiled and working on the GameShell. Just need a game concept.

#4

Would it be possible to get freely usable “Clockwork”, “Game Shell”, “Game Jam”, “19Q2”, etc assets for use in our entries? So we can do things like add splashes that say “Built for __”, “Made for __”, etc? Or is it ok to use the already existing assets, logos, etc?

#5

Good suggestion! :+1:
We will provide such assets for download very soon.

2 Likes
pinned #6
#7

Good luck guys! We’re a little busy, but we wish you the best!

#8

Making progress, simple 2D isometric perspective.

IMG_20190430_173856_2

4 Likes
#9

More progress. Basic terrain.
Screenshot%20from%202019-05-01%2022-11-00

6 Likes
#10

That looks promising! Congratulations!
If you have more time, would you consider writing something up (tutorial or simple introduction) about your game plan and how you are approaching it? That will give many of our new game programmers more inspiration, and maybe in the sametime, give you some more push to finish it :muscle: :trophy:. :wink:

1 Like
#11

I may write up a post-mortem after the competition ends, or if I finish the game with extra time.

#12

In case I wanted to submit a game for the jam, how can I face the fact that I don’t have a GameShell to test the game on?

#13

You can try to partner with someone who does, and have them test. Other than that, idk. Maybe try and get a virtual machine working running the clockworkOS, there have been work on getting it working on qemu, but I’m not sure of the success (@duckyvirus).

Also, If you make a game using PICO-8, you really don’t need to test on GameShell, as PICO-8 is a fantasy console and it runs on GameShell. So if it works on PC it should work on the GameShell. I would still recommend having someone test it though, just in case.

#14

I sadly have to say the native kernel just does not want to play with Qemu. I/we have made attempts to recompile the options back in that we need but its a LOT more work than it’s worth. what I’ve decided to do is take an armhf debian build and incorporate everything in clockworkos. I’m nearly there and will be releasing something useful for development very soon. just need to sort out the GL issues

#15

message me and I can test/debug for you if you would like? i can also make the Shell available via ssh for you if that might help more

2 Likes