Please feel free to create a village in your mind. This village is likely to be by the sea, dark forest, underground, or even in another dimension. The village residents could be pirates, a group of happy animals, zombies or even some unknown lifeforms. Are they happy and simple, or fierce and desperate? Share your wildest imagination, show us the ticket to your village.
Development Environment: any language that runs on GameShell
Great! Looking forward to seeing peoples new creations, maybe if I get some spare time i’ll whip a little something up! Also another great drawing of our mascot!
I missed the first one, hopefully I’ll have time to finish by the deadline. I’ve already got sdl2 cross compiled for armhf and a basic hello world sdl2 application cross compiled and working on the GameShell. Just need a game concept.
Would it be possible to get freely usable “Clockwork”, “Game Shell”, “Game Jam”, “19Q2”, etc assets for use in our entries? So we can do things like add splashes that say “Built for __”, “Made for __”, etc? Or is it ok to use the already existing assets, logos, etc?
That looks promising! Congratulations!
If you have more time, would you consider writing something up (tutorial or simple introduction) about your game plan and how you are approaching it? That will give many of our new game programmers more inspiration, and maybe in the sametime, give you some more push to finish it .
You can try to partner with someone who does, and have them test. Other than that, idk. Maybe try and get a virtual machine working running the clockworkOS, there have been work on getting it working on qemu, but I’m not sure of the success (@duckyvirus).
Also, If you make a game using PICO-8, you really don’t need to test on GameShell, as PICO-8 is a fantasy console and it runs on GameShell. So if it works on PC it should work on the GameShell. I would still recommend having someone test it though, just in case.
I sadly have to say the native kernel just does not want to play with Qemu. I/we have made attempts to recompile the options back in that we need but its a LOT more work than it’s worth. what I’ve decided to do is take an armhf debian build and incorporate everything in clockworkos. I’m nearly there and will be releasing something useful for development very soon. just need to sort out the GL issues
Started two days ago working on the concept and mockups, now starting real development, will contact @duckyvirus as soon as I have something I feel useful to test.
Indie game geeks, the GameShell 2019Q2 Game JAM is only 9 days left from now! Join us at https://itch.io/jam/gameshell-19q2 Share your creativity and win the rewards!