Let's play x86 games!

Let’s Play Gaurodan

Main link:
https://www.locomalito.com/gaurodan.php

Download link:
https://www.locomalito.com/juegos/Gaurodan_linux.zip

Status:
Fully playable and seemingly full speed!


Files:

Notes:

  • use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
  • use box86 (from OP above or build your own)
  • runner and assets directory are from Gaurodan download; make sure to chmod 755 runner if it isn’t already executable

Gaurodan.sh

#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”

#Run application
./box86 runner > log.txt

#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap


Let’s Play EFMB

Main link:
https://www.locomalito.com/efmb.php

Download link:
https://www.locomalito.com/juegos/EFMB_linux.tar.gz

Status:
Fully playable.


Files:

Notes:

  • use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
  • use box86 (from OP above or build your own)
  • runner and assets directory are from EFMB download; make sure to chmod 755 runner if it isn’t already executable

EFMB.sh

#!/bin/bash
./box86 runner > log.txt


Let’s Play Maldita Castilla

Main link:
https://www.locomalito.com/maldita_castilla.php

Download link:
https://www.locomalito.com/juegos/Maldita_Castilla_linux.tgz

Status:
Playable but seems slow.


Files:

Notes:

  • use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
  • use box86 (from OP above or build your own)
  • runner and assets directory are from Maldita Castilla download; make sure to chmod 755 runner if it isn’t already executable
  • controls are mapped via the script; Menu will bring up the in-game menu, and use Select to quit

MalditaCastilla.sh

#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”
xmodmap -e “keysym space = Q”

#Run application
./box86 runner > log.txt

#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap


Let’s Play Super Crate Box Together

Main link:

Download link:
(Use the download link at the site above; you can choose not to donate, so it’s essentially free.)

Status:
Playable, but unfortunately slow. This seems to fix the graphical glitches found in the original Super Crate Box, and it has all the single player content. Plus, it has two player network play! (I haven’t tested the network play yet, but I expect it will work. If so, it would be a cool way to show off multiplayer play across Gameshells!)


Files:

Notes:

  • use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
  • use box86 (from OP above or build your own)
  • SuperCrateBoxTogether and assets directory are from download; make sure to chmod 755 runner if it isn’t already executable
  • controls are mapped via the script

SuperCrateBox.sh

#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”

#Run application
./box86 runner > log.txt

#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap


Let’s Play Super Crate Box

Main link:
http://supercratebox.com/

Download link:
http://supercratebox.com/download/linux.zip

Status:
Playable, but sometimes has graphical glitches. (Restarting may help but is random?) Leaving here for completeness, but Let’s Play Super Crate Box Together is the more stable option.

image
Files:

Notes:

  • use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
  • use box86 (from OP above or build your own)
  • runner and assets directory are from Super Crate Box download; make sure to chmod 755 runner if it isn’t already executable
  • controls are mapped via the script

SuperCrateBox.sh

#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”

#Run application
./box86 runner > log.txt

#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap

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