Let’s Play Gaurodan
Main link:
https://www.locomalito.com/gaurodan.php
Download link:
https://www.locomalito.com/juegos/Gaurodan_linux.zip
Status:
Fully playable and seemingly full speed!
Files:
Notes:
- use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
- use box86 (from OP above or build your own)
- runner and assets directory are from Gaurodan download; make sure to chmod 755 runner if it isn’t already executable
Gaurodan.sh
#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”#Run application
./box86 runner > log.txt#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap
Let’s Play EFMB
Main link:
https://www.locomalito.com/efmb.php
Download link:
https://www.locomalito.com/juegos/EFMB_linux.tar.gz
Status:
Fully playable.
Files:
Notes:
- use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
- use box86 (from OP above or build your own)
- runner and assets directory are from EFMB download; make sure to chmod 755 runner if it isn’t already executable
EFMB.sh
#!/bin/bash
./box86 runner > log.txt
Let’s Play Maldita Castilla
Main link:
https://www.locomalito.com/maldita_castilla.php
Download link:
https://www.locomalito.com/juegos/Maldita_Castilla_linux.tgz
Status:
Playable but seems slow.
Files:
Notes:
- use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
- use box86 (from OP above or build your own)
- runner and assets directory are from Maldita Castilla download; make sure to chmod 755 runner if it isn’t already executable
- controls are mapped via the script; Menu will bring up the in-game menu, and use Select to quit
MalditaCastilla.sh
#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”
xmodmap -e “keysym space = Q”#Run application
./box86 runner > log.txt#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap
Let’s Play Super Crate Box Together
Main link:
Download link:
(Use the download link at the site above; you can choose not to donate, so it’s essentially free.)
Status:
Playable, but unfortunately slow. This seems to fix the graphical glitches found in the original Super Crate Box, and it has all the single player content. Plus, it has two player network play! (I haven’t tested the network play yet, but I expect it will work. If so, it would be a cool way to show off multiplayer play across Gameshells!)
Files:
Notes:
- use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
- use box86 (from OP above or build your own)
- SuperCrateBoxTogether and assets directory are from download; make sure to chmod 755 runner if it isn’t already executable
- controls are mapped via the script
SuperCrateBox.sh
#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”#Run application
./box86 runner > log.txt#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap
Let’s Play Super Crate Box
Main link:
http://supercratebox.com/
Download link:
http://supercratebox.com/download/linux.zip
Status:
Playable, but sometimes has graphical glitches. (Restarting may help but is random?) Leaving here for completeness, but Let’s Play Super Crate Box Together is the more stable option.
Files:
Notes:
- use libstdc++.so.6 and libgcc_s.so.1 (from OP above)
- use box86 (from OP above or build your own)
- runner and assets directory are from Super Crate Box download; make sure to chmod 755 runner if it isn’t already executable
- controls are mapped via the script
SuperCrateBox.sh
#!/bin/bash
#Remap keys
xmodmap -e “keysym j = z”
xmodmap -e “keysym k = x”
xmodmap -e “keysym u = X”
xmodmap -e “keysym i = Z”#Run application
./box86 runner > log.txt#Restore xmodmap keymappings.
#NOTE: Reboot or run this manually if there is a crash, etc.
setxkbmap