Well the keyboard is not AVR based this time, but 'arduino" compatible :
The keyboard central control unit adopts the Arm® Cortex-M3 architecture, which is fully compatible with the Arduino STM32 development environment.
@yong / @guu One thing, if the design is not completely final, or you have the possibility to make a small add-on to it, please think about a stand to keep it upright or even a bit tilted (thinki about the PocketCHIP:
This would be absolutely great when used using a USB Keyboard/Mouse, as there are plenty of USB on this one.
I am thinking about that module, but its probably a little bit too thick , we probably need to have a deeper back panel for that too fit. But cm4 is definitely a possible option.
yes, they didn’t say that , but they also didn’t say that gameshell will get continue support, and its still out of stock. i guess we will just have to wait a few day, may be we can get a statement of some sorts.
I’m half expecting a surprise Christmas drop, re: gameshell news. It’s still only been less than a day since the devterm has been announced.
@guu gave a very cryptic and subtle hint re: the DevTerm in a previous thread. No doubt they are going to continue this trend, no doubt unveiling components for the gameshell.
The fact that they haven’t called this a gameshell pro, or gameshell 2, or even mentioned the word gameshell would almost imply that they haven’t deprecated the gameshell OG, and are making the DevTerm alongside the gameshell. I’m imagining using it as a terminal to SSH into the gameshell as an alternative to my laptop.
The mention of a clockwork pi compute module makes me feel optimistic about a potential gameshell board upgrade. Since they were in the works, producing PCBs from scratch, it wouldn’t surprise me if they had a few other tricks up their sleeve. Besides sourcing parts, a 4:3 screen would be a trivial matter compared to the 16:12 behemoth of the DevTerm.
What I’m mostly keen on seeing a come back are possible custom shells and module chassis. Sure you can print them yourself, but seeing a restocked store would be fantastic; possibly even taking into account user submitted designs. (Build in light key etc)
I think there used to be a mod/dev member called @veronica who used to deal with PR etc, but I haven’t heard from her for a long time.
It would seem to be a pretty uncomfortable device to continuously look down at and type on if the screen isnt tilted or adjustable at least slightly… I hope the designers are considering that.
A hinge or … something would be nice.
Thanks! @Godzil,
The A04 uses a Quad-core Cortex-A53 CPU, while the A06 uses a Dual-core Cortex-A72 + Quad-core Cortex-A53 CPU, on ARM’s big.LITTLE architecture. Yes, the ClockworkPi v3.14 mainboard is compatible with Raspberry Pi CM3 compute module.
Thanks for having patience and faith with us. 2020 is hard for everyone.
We will definitely continue to develop and support GameShell. We are planning an upgraded CPU module for the GameShell, and a new 640x480 IPS screen module…, probably in the first half of 2021.
I’m going to preorder as soon as I decide which one I want. From what you said, the A04 uses a slightly older chip, and the A06 uses the old chip PLUS a faster chip. Do the the two chips work together as one CPU? What about the RPI-CM3 option? Does it use an RPi compute module as its brains? It comes without the compute module and you have to buy one separately and plug it in? Another question, do the A04 and A06 have a slot for the CM as well?
I can’t wait to print randomly generated mazes and solve Advent of Code challenges on it!
I’ve been trying to build something similar to the DevTerm over the last year or so, and I’m completely sold on the A06 model, I’m a big enthusiast of the RPI’s and linux in general and as a freelance developer these T100 style machines really inspire me! The thermal printer is reminiscent of the Epson ‘laptops’ from the 80’s and I love it! I feel like the FN + CTRL button layout shouldn’t be too hard to change via the AVR based hardware from what’s been said above? Failing that can be remapped in Linux itself with just a little bit of tinkering. I would also say that if the viewing angle is truly full, then viewing the device as a flat surface or angling the screen won’t really make a difference to your posture, since you can see it as well flat as you might angled, correct me if I’m wrong? As for my question, will there be some footage available soon? The renders look brilliant but I’m reluctant to part with 319 dollars until I’ve seen some actual footage of it working and perhaps some typing. I feel this is really well thought out, I’d love to get my hands on one as soon as possible!
As for my question, will there be some footage available soon? The renders look brilliant but I’m reluctant to part with 319 dollars until I’ve seen some actual footage of it working and perhaps some typing.
that, and i would also like to see the STLs so we can see how big it would be and potentially make a 3d-printed case to hold the screen at an angle.
Absolutely agree, they are supposed to be on the Github according to the product page but alas, nowhere to be found as yet and I can’t wait to find out the dimensions of this thing. I know air travel is beyond thought for many of us right now, myself included, but this on a plane seems like a perfect match to me