Hi -
Since shaders use GPU calls, my guess is that this won’t be possible at the moment in Clockwork - of course it could be possible to run the whole lot in software emulation, but it will be very slow
A link to OpenGL ES overview here
Hi -
Since shaders use GPU calls, my guess is that this won’t be possible at the moment in Clockwork - of course it could be possible to run the whole lot in software emulation, but it will be very slow
A link to OpenGL ES overview here