I just assembled a GameShell kit and after updating, the first thing I tried was playing Cave Story but it seems like there is a lot of screen tearing and I wanted to know if I was alone with this issue or what I can do to help it out.
Is it possible I messed up in the hardware assembly? Like a pin on the display or something that handles vsync? Or is this just a limitation of performance?
Hm, maybe I’m missing something, but I thought doing Update from the Settings Menu would update the OS? It certainly did something with that UFO rainbow thing. Is there a step I’m missing?