I received the ClockworkPi as a holiday gift, and assembled it last week.
The assembly was largely seamless, with two exceptions:
The screen cable is very difficult to determine which way to put it in, and perhaps took the longest. The instructions should be revised with much more detail on this part.
The extra 5 key thing should be included in the main instructions. I had to almost disassemble the assembled device to install this part, which was time consuming as it is hard to get all the cables, those rubber things, and such, in place and hold it together to fasten the top and bottom together.
It did operate on first USB plug-in, and correctly. I immediately went to the settings and reviewed everything, set up WiFi, and did a check for update. It had an update (df170b7 in the confirmation screen), so I installed it.
And… That was the end of my Gameshell. From then on, it would boot only into a “Loading” screen. This apparently means I need to download and re-flash the 16GB microSD card, which I will do in due course, but is entirely disappointing and an unacceptable “first run” experience. I wanted to relate the experience so that the developers can test what I did and fix the “first run of death.”
The version I had at receipt was:
- Launcher: stable 1.25
- Kernel: Linux 5.2.0-rc4-clockworkpi-cpi3-00001-gac0d4e (and it runs off the screeen)
Another question: How do I tell if this is the v3.1 CPU? Mine says:
- Processor: ARMv7 Processor rev 5 (v7l)
- CPU cores: 4
- CPU Mhz: 1008.0 (NB: this should be MHz)