Try launching the GSPLauncher again, it should just load the default nwjs page. If this does not work then I am afraid I have no other ideas on what might be the problem.
I understand your reasoning for setting the screen rectangle one pixel smaller than the screen to prevent the scrollbars, but the resulting white line is distracting! Is it possible to clear the screen to black before creating the smaller window? It’s not that important… Just aesthetics.
Then you certainly have problem with nwjs (assuming GSPLauncher.sh points to the correct location). Are you sure that the .so libraries existing in the /lib folder of nwjs folder are also copied in ‘/usr/lib’?
/home/cpi/GSP/nwjs-sdk-v0.27.6-linux-arm/nw: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory
After installing libnss3.so this the problem was solved.
Sorry for the necro, but that white line fix is being added to nw.js shortly (commit set with app background color fix is being merged right now), then we’ll be able to update the package.json to make everything black.
I’ve been able to make it nearly invisible on my game, but it still bugs me.
I’m going to be dropping a phaser game for the GameJam - and I’d love to integrate it with your launcher.
What’s the best way for me to distribute the game to work smoothly with it?
Else of course you can create a pull request to the original repository (https://github.com/pleft/GSP/tree/master/GSPGames) and I will merge your PR to the master branch. You can find instructions about how to include your game in the launcher in the README.md file:
Hi @guu, sorry for driving the thread off topic but both games that you removed for copyright issues have license files that state the opposite (at least as I understand). However I confess I am no expert when it comes to such matters so if you understand that those games infringe copyright then it would be better if I remove them also form the original source code.
Well @guu is right. For example just using Nintendo IPs is an enfreightment, you can’t claim any right on using them without a expressed agreement with them, which is not the case in Notch game nor the HTML port of it.
The other one using Namco name is in a similar position, and guu is right to not include them in the official GS release (the one that may be included in the official GS image)
Theses games live in a gray area that would not stand if the copyright holder decided to strike, so it is better and safer for guu and Clockwork to not include such things in the default image.