I have my GameShell, I played around with it, added the battery level to the About page and got familiar with the system.
Now I’ve got some themes I need some support:
For mupen64plus, did anything change? There’s an icon already but it can’t be installed as core of retroarch. So, do I really have to built it with its dependencies and so on like in 2020?
Can I just use pygame with an __init__.py like the system applications?
Do I still have to follow the list of the Godot threads to get Godot games work?
For me, the Shell forgets the wifi password after restart the next day, can I set it in any way that it always remembers it?
I know about the phaser.io support but is it possible in any way to run p5.js games/applets? Or in general html5?
I reasearched all the emulators under Retro Games but I couldn’t get them work even though I know the file extensions and the emulated systems. Is there an overview with more information anywhere?
I don’t know about an overview, so you may have to dig through the forums. @javelinface did a lot of the legwork back in the day so look at his threads.
As for mupen64 I don’t think it got too far. I remember Taki Udon had a video on Youtube running it but I never got it to work. I’m not to savy with these things though so take that with a grain of salt.
Over the last weeks I did some customization and some of the points above done (sorry to not note it here):
mupen64 is not important because I really like how retro games come out on the GameShell. Bigger games or higher quality games are a nice to have but I prefer to play them on a computer screen.
Any features can be added by using a new folder with a __init__.py and it’s easy to change things to have the right order for yourself of the menu icons, to get infos like the battery in the About page, more notifications, …
Not tried Godot games with the GameShell yet.
The Wifi problem is solved, I deleted the wicd conf file with all the entries and entered it with wicd-cursor with the setting “use ssid” enabled. Now it works.
Still interested to run p5.js applets and games on the GameShell.
Some are working, some not. It’s not really successful for me to use retroarch directly but loading cores and use icons and a separate execution works more likely.
That’s it for the moment.
(3) and (5) are the ones I’m still most interested in.