I compiled a standalone gba simulator called mgba.
Based on sdl2, opengles2
oh,good job! I have a try…
yeah
teach me how to compile it
miss same library,can you provide compiled files?
sudo apt-get install --no-install-recommends libavcodec-dev libavformat-dev libavresample-dev libavutil-dev libedit-dev libelf-dev libmagickwand-dev libpng-dev libqt5opengl5-dev libsdl2-dev libsqlite3-dev libswscale-dev libzip-dev
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
make
https://github.com/littlehui/mgba-gameshell/releases/download/v0.7.2/mgba-gameshell-0.7.2.zip
binaryfile: sdl/mgba
also contain mgba_libretro.so can run with retroarch
Would be cool to know how it compares performance-wise to the standalone gpsp emulator cjv123 postet here some days ago.
I know mGbA is a more complete and realistic emulator in general it would be sweet if it ran full pop
try : mgba -f ***.gba
It works, there is no setup menu?
CPU usage 80%
I also hava not found.
anothe frontend is QT5 and QT5 need opengl support, gameshell have not support opengl
Adbantages of mgba is supportfor more complete functionality
See detail http://www.mgba.io/
https://github.com/mgba-emu/mgba
I tested with Advance Wars and it’s not great …
Slowdowns, jerky sound. And, how am i supposed to quit ?