Has anybody tried compiling a Nintendo 64 emulator for the GameShell?
I found these possible candidates for RetroArch:
Not sure if they’re going to compile though without adding or modifying building parameters since they lack a gameshell dedicated block code on the Makefile.
I can’t try right now because I left the console at home, so I’m willing to read about any direct experiences. Any luck with this? In case you already managed to make it to work… does it run smoothly or should we better think about emulating other lighter emulators?