For the battery, from memory I think it was a lower capacity 850mAh battery or something. Probably wouldn’t be worth going the stock DS induction mode, unless you modify a higher amperage battery with the internals. From experience, pulling apart lithium batteries isn’t the safest thing, so just a safety warning in case anyone tries this.
I’ll probably try and get my hands on the micro USB kit. Since I don’t use USB Ethernet, I could probably just have it literally sitting inside the gameshell’s shell. Alternatively, I could have it soldered onto the board, but it might be more trouble than it’s worth.
@xstrex If you know of any portable USB power bricks with QI wireless charging that is super slimline, let me know! That’s the kind of thing that would be perfect for modding Lego bricks onto, to attach to the Gameshell. Any larger, and it would just be unwieldy.
Just swapped in the 3000mah battery from ameriDroid. Using a female JST 1.5 connector, I just shoved the female pins into the male JST 1.0 connector that was on the battery and connected the female connector to the white battery cable. Used two folded up index cards as a spacer and voila! Over double the battery life! Thanks @xstrex!
So after I measured the size of the original battery box (remember that it is 70 x 50 x 10mm), I decided to order a suitable battery from internet. In the end, I ordered a 3.8V 4200mah 16Wh battery with size of 66 x 45 x 8.8mm with customized ZH/JST 1.5mm 2Pin connector (male). Then I used the original battery box (transparent piece) as a limiter installed this battery。
充电截止电压为 4.35V
但是系统设置为 4.20V
这可能导致电池无法完全充满
Charge cut-off voltage is 4.35V
But the system is set to 4.20V
This may cause the battery to not be fully charged
但是我无法修改,这可能是linux内核或者驱动的问题。
我查阅axp223的文档是支持3.25V的,我在寻求解决办法。
But I can’t modify it, this may be a problem with the Linux kernel or driver.
I consulted the axp223 documentation to support 3.25V, I am looking for a solution.
可以充到99%,这其实够了,因为GS只有图形化的电量指示(没有数显),我并不纠结这点。
It can be charged to 99%, which is enough, because GS only has a graphical power indicator (no digital display), I am not entangled in this.
Well, according to @Petrakis friend, we lost 14% of the electricity here, but what about this? 0.86*15.96wh=13.73 wh, the power is still 3.12 times that of the original battery (4.4wh).
PS, I just played [SUPER ROBOT WARS F FINISH] with a medium brightness and maximum volume for a while, about 25 minutes, cost 0.15V of voltage, the essence of replacing the battery is for a longer time of happiness, from the theoretical value alone I also got three times the happiness of the original battery. So what is this worth tangling??
PSS, the forum reminds me that as a new user, I can’t reply today, so I edited it.
Do these words have to be translated into English? These things are beyond my English level, so I will use Google Translate.
The remaining charge is calculated by voltage.
For the current setup, 4.2V is equivalent to 100% of the remaining charge.
Reaching 4.2V will stop charging, but the actual battery is not fully charged.
But the actual battery is not full
会丢失约15%到20%的容量
Will lose about 15% to 20% capacity
As you can see at 4.20V charge we lose about 13-14% of the capacity and 14-15% of the energy, but undercharging is a good way to increase the cycle life by hundreds of cycles.
Wow that looks pretty cool, have you already printed it? Could you maybe post a step by step guide on the process (which parts are needed, how are they assembled)?
I would love to have a longer battery life with my GS.