I’ve been working on building a number of things lately and I took a look at those Pangea games. The person who posted the code for Bugdom also had projects for MightyMike, Nanosaur, and OttoMatic. I’d never seen or heard of them before (I’ve never owned Apple stuff), but the git projects are very clean and build easily and quickly on the DevTerm. I didn’t even need to install any packages, but I think it’s probably because I’d already done it for other things.
When built, they each only have a single executable file. That file and the “Data” directory in the repo need to be in the same place. As far as I can tell there’s nothing else needed to get the games to run (and they run well, full speed and “wide screen” using the full display. The only issue I noticed was every game detects a joystick but complains with: “Joystick(s) found, but none is suitable as an SDL_GameController.”. It might be a SDL thing that could be tweaked without rebuilding the game(s, but I’m not sure…
As a bonus, they even include .desktop files and icons. That all seems to get set up with the appimage thing, but the files are all in the repo and could be used to set it up manually. Maybe these games are candidates for making deb files, @guu? All the pieces are there, but it would need to be assembled.