Ludo is still actively maintained, v0.12.0 has been released in septembre https://github.com/libretro/ludo/releases
I was hoping to try to compile in on my gameshell, but being on stretch (even with golang
from stretch-backports
I can’t compile it).
I’ll have to try out the debian buster image [OS] RetroArch - Debian OS image based on the minimal Debian (u-boot, kernel, and Debian from scratch) [v0.3] created by @Joao_Manoel
@r043v if you have opengl working on your arch version, could go give it a try and tell us if it runs on the gameshell ?
@omgmog I see that you have a working setup with debian buster, could you give it a try ?