Ideas and suggestions for future GameShell



If you set up RetroArch with the controls in the other thread then you can click Menu and it will open the RetroArch menu instead of quitting. :smiley:


I kind of got used to it too… but you shouldn’t need to :slight_smile: Playing anything that requires precise d-pad control on this is a chore, and it should be a pleasure (imo)!


Just got mine, even without battery i still love it! I just wished it had usb c instead of micro, another request would be a better dpad, diagonal input is somewhat lackluster.


I have made a post about review of the “retail” version of GS which is also relevant to this thread:


Its a great machine and now that I have it setup with some more games it is just what I want.
However, if you want to branch out of the hacker/geek market and appeal to the larger gaming market, the Gameshell will need to come preloaded with a ‘killer’ app (cavestory and FreeDoom are great btw).

The Raspberry Pi distribution includes minecraft-pi, this is helped by the open broadcom GPU drivers and all the younger gamers can appreciate minecraft. Also minecraft-pi integrates with the programming languages that are being used in STEM at schools.
You would probably need to get the mali GPU drivers into the next OS release but please consider reaching out to the minecraft developers to ask them to create a port for the clockwork pi.


Love the gameshell. Just a few simple tweeks.

  1. In the instructions to put the buttons in (a,b,x,y) write a small note that after update you can choose between supernes layout or xbox controller. Playing mario with the wrong buttons made me crasy in the begining.
  2. Clearify how to put the ribbon cable for the monitor in. I struggle with it a few minutes and I have seen others do the same in the forum.
  3. D-pad working with two options at the same time. Up and left for instance.
  4. Gameshell news app. To be able to read news about the gameshell in the gameshell.
  5. If possible make it easy to swap the battery with out taking the whole thing apart. I get why the design are like it is but the freedom to have as many batteries as you like is nice.
  6. An app for making custom menus. Sure you can hack it with ssh, samething for custom startup screen.
  7. More cores in retroarch by default. Gameboy and super nes.
  8. Cmd app by pressing up and down.
  9. Better wifi range.

Just a few tweeks. For first generation it is great. I love it.


A back casing with LEGO you can attach the LightKey to… but that’s it. Have the rest of the case smooth like the original. I tried adding flatlego pieces but the sharp corners took away from it. I love the feel of the plain, smooth plastic but NEED my LightKey!!



Any news on this? I recently received my GameShell and it’s fantastic, but it could do so much more with GPU acceleration. Any way to enable OpenGL support with this?

Thank you.


longer battery capacity.


I’m afraid that without a DRM driver it is not possible to use the binary blobs provided by ARM for GLES support


I’m pretty newbie with GNU/Linux (I installed it as my main OS this year), but isn’t it possible to enable a driver by compiling the kernel with those options?


That is so providing the DRM/KMS driver exists, and it either ships with the kernel or you have the sources for it. As it stands DRM driver support for the Mali 400 in the A33 has been included in recent versions of the kernel by the linux-sunxi project, but whether it is supported or not depends on the video interface used (see table If as I suspect the GS mobo outputs directly RGB to the display controller, then it should already be supported by the 4.14 kernel it ships with. That said, there may be dependencies on FBDEV by the software the GS is running, so this requires further investigation.


I feel a bit frustrated because I don’t understand how to do so, so I could fiddle with my own GameShell. I’m too noob to do this, I’m afraid.

But if this “should” be possible, how is it noone has tried it yet?

Thanks a lot for your responses.