Step 3: Unzip package
unzip SoRR.zip
If you transferred the files to the GameShell, please make sure to make the bgdi-330 file executable with chmod +x /home/cpi/games/SoRR/bgdi-330
Step 4: Move the SoRR directory
mv SoRR /home/cpi/games
Step 5: Tranfer over files that are under copyright
Transfer SoRR.dat, and the mod and palette directories into /home/cpi/games/SoRR with whatever method you prefer.
Step 7: Make the script executable
chmod +x /home/cpi/apps/Menu/21_Indie\ Games/40_SoRR/SoRR.sh
Step 8: Reload the UI.
This will allow you to run Streets of Rage Remake on your gameshell. I’ve pretty much just put the required files together in one place, and written instructions out of the troubleshooting done by Enargy, and Dowdheur. All credit to getting it running should go to them.
So step 5 is just about getting the files from wherever you have SoRR.dat and those two directories stored on your computer over to the /home/cpi/games/SoRR directory.
I can’t really help with that, as I’ve been linux only since before XP. How did you transfer roms over to the gameshell? I would use the same method. Just make sure you put the stuff in the /home/cpi/games/SoRR directory.
Also, keep in mind that in linux, the capitalization of filenames matter. So if you get some ‘file not found’ errors, triple check that you’ve got the filenames correct, with the correct capitalization.
You’re almost there. I forgot to add the step that is required to make the startup script executable. I don’t know how to do this in FileZilla, but if you run this command in ssh, it should work: