RetroArch Megathread

Funny enough, zip files seems to work better… did not get to play but got that nice “bruce lee” loading screen…some progress!

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Could the file not have decompressed cleanly? Or perhaps corrupted/incomplete transfer.
It could just in general be a bad dump. I don’t know what kind of load times to expect from a c64, but 30 seconds seems pretty long.

Now you’ve got it running up to the point I was at, I take it you don’t need a verbose printout. I admit I just got it running, and didn’t do much more. I don’t see how using the Gameshell for c64 would be fun without a keyboard plugged in. I’m not a fan of just using an on screen keyboard. But imagine this running on the devterm! That’s interesting!

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it’d probably run perfectly! gamepad buttons + keyboard would have the major inputs covered.

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Yeah, 99% games just needs joypad + fire … you may need to press few other keys to get game started but those can be accessed via the on-screen keyboard easily. :slight_smile: Thanks @javelinface for the help and guidance! :slight_smile: highly appreciated. Now only thing is that game runs pretty slow so I need to tweak on the settings a bit… but at least now I’m able to run these! Whoohoo!

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Potentially give it a slight overclock. There were instances when some Mame/FBA games would change from barely playable, to silky smooth.
You’ll need to have kernel that has been overclocked.
Stock gameshell is 1008MHz, vs overclocked 1400MHz.

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Looks like it was enough to change

  • Output Sample Rate [vice_sound_sample_rate] to 22050
  • SID Engine [vice_sid_engine] to (FastSID|

works perfectly.

and with Automatic Load Warp [vice_autoloadwarp] (enabled) load times are just few second…

finally…now I just need to rezip my games :slight_smile:

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Glad you got it all working! Such an odd solution, but hey! If it works, it works. I am curious as to why decompressing it yourself didn’t work, and why it kept seg faulting. I’ll try it myself when I have some time.
Good to know what settings you changed to get it working. I’m sure other people would be very interested to know this!

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Hi, I couldn’t get input work for psx games. I am using latest image deot 0.5 - retroarch 1.9.0.
Controls are working for all emulators except psx emulators. Is there a way to enable input for psx emulators?

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Is this my custom OS? It should be working using the core I installed onto retroarch. Which core are you using? And which game? It could be to do with mapping of analogue vs Dpad inputs.