Funny enough, zip files seems to work better… did not get to play but got that nice “bruce lee” loading screen…some progress!
Could the file not have decompressed cleanly? Or perhaps corrupted/incomplete transfer.
It could just in general be a bad dump. I don’t know what kind of load times to expect from a c64, but 30 seconds seems pretty long.
Now you’ve got it running up to the point I was at, I take it you don’t need a verbose printout. I admit I just got it running, and didn’t do much more. I don’t see how using the Gameshell for c64 would be fun without a keyboard plugged in. I’m not a fan of just using an on screen keyboard. But imagine this running on the devterm! That’s interesting!
it’d probably run perfectly! gamepad buttons + keyboard would have the major inputs covered.
Yeah, 99% games just needs joypad + fire … you may need to press few other keys to get game started but those can be accessed via the on-screen keyboard easily. Thanks @javelinface for the help and guidance! highly appreciated. Now only thing is that game runs pretty slow so I need to tweak on the settings a bit… but at least now I’m able to run these! Whoohoo!
Potentially give it a slight overclock. There were instances when some Mame/FBA games would change from barely playable, to silky smooth.
You’ll need to have kernel that has been overclocked.
Stock gameshell is 1008MHz, vs overclocked 1400MHz.
Looks like it was enough to change
- Output Sample Rate [vice_sound_sample_rate] to 22050
- SID Engine [vice_sid_engine] to (FastSID|
works perfectly.
and with Automatic Load Warp [vice_autoloadwarp] (enabled) load times are just few second…
finally…now I just need to rezip my games
Glad you got it all working! Such an odd solution, but hey! If it works, it works. I am curious as to why decompressing it yourself didn’t work, and why it kept seg faulting. I’ll try it myself when I have some time.
Good to know what settings you changed to get it working. I’m sure other people would be very interested to know this!
Hi, I couldn’t get input work for psx games. I am using latest image deot 0.5 - retroarch 1.9.0.
Controls are working for all emulators except psx emulators. Is there a way to enable input for psx emulators?
Is this my custom OS? It should be working using the core I installed onto retroarch. Which core are you using? And which game? It could be to do with mapping of analogue vs Dpad inputs.