Bookworm 6.12.y for the uConsole and DevTerm

@Rex thank you so much for your hard work on this. It’s amazing. :heart_eyes:

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Hi @Rex, ive got the image installed on my uconsole and so far everything has worked great except some possible issues with GPU acceleration.

Im getting much worse performance than expected in games despite an overclock on the GPU to 1000mhz.

I checked the GPU score on glmark2 and the score was only 107, when i compared this to others online they were getting well over 1000.

I am using the latest debian bookworm image from your mega folder.

Any ideas? Thanks :slight_smile:

Where are people getting glmark2 scores of over 1000?
Here’s the results from core-electronics and the pi5

they got 202, on my underclocked uconsole cm5 i just got 151.

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The kernel and OS are the same as from Raspberry Pi except a few apps removed and a few added to the OS and the drivers needed for the uConsole to work. so performance should be the same as using a CM5 with the stock Raspberry Pi OS.

Hi @Rex.

Hmm seems to be some conflicting info on the web. I got the figure from Jeff Geerlings SBC reviews page:

I just ran the the regular glmark2-wayland let me run the glmark2-es2-wayland and see what I get.

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Recent updates have improved almost everything although getting some flickering when scrolling webpages that I didn’t notice before.

Whether it’s something that was there I hadn’t just noticed or is it related to the reported gpu issues sone are reporting in here.

Sound degradation in some circumstances (retro stuff) seems to have reappeared.

Just finished glmark2-wayland : 1135
And glmark2-es2-wayland : 1176

Executed with latest .18 kernel and KDE-plasma Wayland.

Gpu at 600 MHz
Arm at 1900 MHz
EDIT :
At full speed, score are 1820 for both tests.

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I think I found the problem using the stock RPi DE it uses llvmpipe as the renderer with kde or others it uses the V3D renderer. so now we need to figure out why and how to change it.
Other DE

GL_VENDOR:      Broadcom
GL_RENDERER:    V3D 7.1.10.2
GL_VERSION:     OpenGL ES 3.1 Mesa 24.2.8-1~bpo12+rpt1

Stock DE

GL_VENDOR:      Mesa
GL_RENDERER:    llvmpipe (LLVM 15.0.6, 128 bits)
GL_VERSION:     OpenGL ES 3.2 Mesa 24.2.8-1~bpo12+rpt1

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I’ve completely replaced the battery module. Created a custom pack from two protected 21700 batteries connected in series (2S). Added a separate balanced charging controller with USB-C. And used a step down converter that outputs constant 4.2V. Also used a voltage testing strip to see actual battery percentage. Why I did this - original approach with batteries in 1S configuration was not enough to power CM5; under load as soon as battery voltage dropped below 3.8V my console would hard freeze. What I gained - bigger capacity batteries, that can power CM5 from 100% till the very zero (8.4v - 6v) under load. What I lost - system battery indicator (it even became a problem for now), ability to charge from the existing USB-C port. I am still testing this whole setup, but so far so good. I need to find out how to disable battery driver. Also there were a couple of random shutdowns during torture tests, but they were easily recoverable.




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When trying to launch Waydroid, I have an error that stops the launch of the container. It seems that the latest kernel breaks the compatibility with binder-Linux and ashmem.

I’ll have to check it out here in a bit when I get back to the office.

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installed and started right up. kernel 6.12.18
did you add waydroid prop set persist.waydroid.multi_windows true

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That’s when I see that I’m a beginner :sweat_smile:
I tried to stop, start, stop and then restart the container (with the session and everything)… without success. Where should I put this parameter? I systematically have this error “OSError: container failed to start”… Maybe it’s because of KDE?

I just followed the guide posted here by mike

but also added this

and it booted right up i didn’t add the google play stuff just because this was only a test.

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I’ve also seen worse 3d performance on this build. I thought it was suspicious but I am not savvy enough to figure out why that is.

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Something changed in the OS, I loaded a older kernel and was still using llvmpipe. Then I took a old OS build and slapped the new kernel in it and V3D worked but I was using the older wayfire DE. In KDE V3D works. so it’s just finding out whats missing.

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Hi guys, new guy here! what repositories are you guys using? trying to install flatpak, but a lot of softwares dont instal correctly (like opera and spotify)

I think I saw this under the bus in ‘Speed’. :rofl:

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I have this working too. Have added all the google stuff and tried several apps. Works great.

I’ve also made a .desktop script to close the session and dropped that into my menu editor.

So now in my menu I have a Waydroid icon and next to it a Waydroid ShutDown icon to close it.

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