This is just the XMB menu. It was excluded in the stock release, possibly for this very reason. I included it for people who use the Gameshell in HDMI mode; something I do a lot. It becomes a lot more readable on a big screen. Although did you mention overlapping menu components? That sounds like the assets haven’t been downloaded for some reason. You can redownload the assets in the online updater page in Retroarch. It also shouldn’t be hanging the device. Are you using the Lima graphics mode?
You can change it to the regular rgui mode by going into the drivers setting page in Retroarch, and changing the menu driver to rgui. That should be less taxing on the Gameshell, but less of a standalone GUI for loading and arranging Roms. I made a screen shot in this post
I have an image that is ready to go, but haven’t uploaded it yet, since it only has minor hot fixes here and there. I’ve provided instructions on how to apply the fixes in the most recent posts above. This is due to a lot of people not wanting to have to wipe their images just to apply a small change. Are these the fixes you are referring to? Or just the ones from your own post?
I’ll upload it today, and have the release notes written up shortly after.
DEOT v2+ Build 200224
24th of February 2020
Current changes:
- xbindkeys installed to allow key shortcuts to exit/kill apps that don’t have easy termination processes. eg, sampler box and scummvm.
- Samplerbox shortcut in utilities. (Exit it using menu key) thanks @edward
- Scummvm shortcut made in Retro Games. (Exit using shift+A+B+X+Y) You will still need to
sudo apt-get install scummvm
. I have omitted from doing this on this release, as you will not be able to use this unless you’ve installed the mouse mod to the arduino. Unfortunately, I can’t do this from the image end. - Slightly modified .xinitrc that uses twmrc in HDMI mode, but sticks with dwm-mod in handheld mode. There were no benefits in hand held mode, and it only made the interface slower. We’ll see how the mainline image tackles it in the future, and go with whatever is chosen then. I personally don’t have this on my day to day image, but I know that people will complain about the slower menu speeds.
- Cleaned up and optimised mupen configuration, and action.config to reflect using a /usr/local/bin file location.
- Quake 2 shortcut removed.
- Returned freedoom part 1 and 2 - I previously deleted, while culling all games.
- DEOT Skin settings items modified to have the appearance of stock, with the colour of the DEOT interface. I still can’t get the modified items to work. I believe it’s a font issue or something else referenced in the skinmanager.py file.
- The OP-1 theme has been returned, and adequately doctored to reflect the new file structure of 0.5. Likewise, Canisminor has been included with similar fixes.
- Fixed the vertical justification of the /etc/motd file so that the welcome splash message better reflects the stock DEOT OS.
Previously mentioned updates reiterated, with links to initial post:
- Tweaked retroarch config to try and have more of a focus on vsync and screen tearing issues, than audio timing/skewing. It seems that most people care about visuals more, than actual frames and audio quality. On my day to day image, I personally prefer to have Vsync off, and just have audio sync, since it gives more reliable frame rates, and better audio. But screen tearing is what people see, so lets see how this goes. see here
- Font overlap fixed
- DEOT Apps cleaned up
- Cleaned up some of the retroarch directory structure
- The initial tweak to the .xinitrc reference to the window manager
Things I haven’t done:
- Installed Emulationstation. It’s just not reliable/stable enough yet.
- Installed Brutal doom. Not everyone will want this.
It is being compressed and uploaded as we speak. For now, it’s on google drive, just so I can set it and forget it while I go to work. I’ll provide a mega link later.
It might also just fail uploading, because I live in Australia, and we have terrible internet.
The link will be the same one in the original post